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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Illustrations of Most Frequent
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

Two-Handed Pinochle : Doubling and Redoubling

This is the same as regular two-handed Pinochle with this exception: At any time a player may call “Double!” His opponent then has to decide  whether to accept the double, in which case the stakes for that hand are doubled, or to concede the hand, in which case only the normal stakes are paid.  If the double is accepted, the acceptor has the option to redouble at any time.  When a hand is redoubled, the original doubler must decide whether to play for redoubled states or to concede the doubled stakes.  The privilege of redoubling passes to the original doubler if he accepts the redouble.  And so on.  Almost invariably this variation is played on an each-game-a-separate-game basis, not on 1,000 point game basis.

Two-handed Pinochle, Turn-Up Trump, with a 64-Card Deck

This is played exactly as is two-handed Pinochle, with the following exceptions:

  1. To the standard Pinochle deck are added eight eights and eight sevens (two cards in these ranks of each suit), to constitute a 64-card deck.
  2. The eight and the seven are ranked below the nine, the seven being the lowest-ranking card.
  3. The deece is the seven of trump instead of the nine of trump.
  4. Excepting only the deece, the sevens and eights have no value in the count.
  5. Instead of the usual 12-card hands, as in standard two-handed Pinochle, 16 cards are dealt each player, four at a time.
  6. The thirty-third card is turned face up to identify the trump suit.

Three-or-four-Handed Pinochle, individual Play, Turn-Up Trump

This is a three-or four-player Pinochle game that is played with a standard Pinochle  deck.  Under basic  General Rules for Pinochle are set forth the laws governing selection of the dealer and establishment of seating positions at the table, changing seats, the shuffle, and the cut.  The determination of stakes and scorekeeper are the same as in two-handed Pinochle (turn-up trump).

            Object of the Game.  To win the game by scoring 1,000 or more points before  any of one’s opponents does so.
            The Deal.  When the game is three-handed: The dealer deals to each player 16 cards, four at a time, starting with the leader (the player to the dealer’s left) and dealing clockwise until the dealer has four cards left in his deck stock.  The top one of these four cards is turned face up and placed on the table, in the middle.  (It’s the forty-fifth cards from the top of the original deck.) He takes the three remaining cards for himself.
            When the game is four-handed:  Each player, in the manner descried above, is dealt 11 cards.  again, the forty-fifth card is placed face up on the table.  Again, the dealer takes the last three cards for himself.
            How Trump Is Determined.  The suit of the face-up card in the center of the table, the forty-fifth card deal from the deck, establishes the trump suit.  If the upturned card happens to be a mine-spot  (deece), the dealer is immediately credited in the scoring with 10 points.

            If the face-up card is not a deece, the privilege of exchanging the upturned card for a deece passes to the player to the dealer’s left.  If he lacks a deece, or chooses not to exchange it for the upturned card, the privilege moves to his left.  This privilege rotates clockwise until the face-up card has been exchanged for a deece.  The player exchanging the upcard for the deece gets credit for a 10-point meld.  The holder of the other deece (nine of trumps) may meld it and get credit for 10 points.
            If all players except the dealer fail or decline to exchange the upcard for a deece, the dealer may take the upcard as part of his hand.  if the upcard has been previously exchanged for a deece, the dealer must take the deece to complete his hand.  however, he is not credited with 10 points for that deece; the exchanger gets the 10-point credit.
            The players now meld.  The card which had been the upcard may be used by the holder in his melding.

            Melding.  All the players lay down their melds, and the scorekeeper enters each player’s total under his name on the score sheet.  After the scores have been recorded, the players pick up their melds and put them back into their hands; they are now ready, for the play of the hand.
            The Play.  The dealer leads off.  He may play any card he elects.  Turn of play then rotates to the left, clockwise.  After the first card has been led, each player in his turn of play poker (which, remember, moves to the left must observe the flowing rules:

  1. Each player, if he has it, must play a card of the suit led.  Example : A diamond is the first card led therefore, all players must follow with diamonds if they have any in their hands.
  2. If the player does not have a card of the suit led, he must play a trump card.
  3. If he does not have a card of the suit led or a trump card, he may play any other card in his hand.
  4. When a trump card is led, each other player must play a higher trump card than any previously played, if he has one.
  5. But if a nontrump card is led and a player trumps that card, succeeding players, if compelled to trump, are not obliged to play a trump card higher than the one already played.
  6. The highest–ranking card played to it wins the trick.  When two cards of the same value tie for the trick, the winner is the first one played.
  7. The winner of the trick leads off again, and play rotates to the left under the rules set forth above.
  8. Winner of the last trick is credited with 10 points more on this score.

This routine of play continues until all cards in the player’s hands have run out and all cards have been played to tricks.  Then the score for melds and points taken in tricks is totaled a new deal takes place and play continues until one of the players has scored 1,000 points and has won the game.

Additional Rules

 

Misdeals.  Here is how to determine whether or not a misdeal has occurred:

  1. If one or more cards are exposed in cutting or reuniting the pack, there is a misdeal.
  2. If the pack has not been offered to the online poker player at the dealer’s right to be cut, there is a misdeal if the trump card has not been turned up.  But, there is not a misdeal if the trump card has been turned up: The deal is legal.
  3. If one or more cards are observed face up in the pack during the deal, there is a misdeal.
  4. If on the deal the dealer exposes one or more of any other player’s cards, there is a misdeal.  But if the dealer exposes one or more of his own cards on the deal, there is not misdeal.
  5. If a player exposes one or more of his own cards during the deal or the play, there is not a misdeal.
  6. If any player including the dealer has been dealt fewer or more cads than constitute a legal hand, there is a misdeal.
  7. If it is discovered that an imperfect deck is in use, that is, deck containing fewer in more cards than required  under the rules for the game, play must stop immediately on the discovery.  The hand stop immediately on the discovery.  The hand in progress is a dead  hand and does not count.  All previous hands are legal and do count.
  8. If when the last trick is played it is found that one or more players have an incorrect number of cards, there is a misdeal.

Looking Through Card’s Taken in Tricks.  If a player insists that a renege has been committed, he may asks to examine any cards he or he or any there players has won in trick.  But he can look at another players last trick or his own only before playing his card to following trick.  The rules of Pinochle provide that card taken in tricks must not be looked through on an allegation of reneging.  But no penalty is provided is provided for infraction of the rule, since any player determined to violate its spirit can still comply with its letter by charging renege before examining the cards at the end the hand.

Leading and Playing Out of Turn.  If a player leads or plays a card of turn and this is discovered before the trick has been covered and a card has been played to the next trick, the card played in error must be taken back by the offending player and the error must be taken texas holdem tricks, the card played in error must be corrected.  But if play to the trick has been completed and the player who won the trick has led a card to the next trick, the play is legalized de facto, and cannot be corrected.
No Angling.  It is not feasible to define a penalty when any player instructs another player as to what card to play.  This can be done verbally, by grimace, by gesture, or by flashing a tip-off card.  Such angling is often indefinable.  The player who consistently resorts to devices inimical to decent sportsmanship and fair play is a crook.  The only enforceable penalty against him is refusing to play with him.

Renege Rules.  Any of the following violations shall be construed as a renege, providing the offender’s card has been covered by a card played by the next succeeding player or (if there is no further play to that trick) the trick has been taken and a card has been led to the following trick.  A renege may be corrected if the error is noted before the next proper play in the game has been made.  There is a renege.

  1. If a player able to do so fails to follow the suit led when the laws of the game require him to do so.
  2. If a player able to do so fails to trump when required.
  3. If a player able to do so fails to play a higher trump card when the laws of three game he is playing require that he do so.

The following are the recommended penalties for reneges:

  1. If the bidder reneges, the amount of the penalty against him shall be the same as if he had played the hand and failed to make his bid.
  2. If a player reneges, the amount of the penalty he must pay the bidder shall be the same as if the bidder played the hand and made his bid.
  3. When any player defending against a bidder reneges, his renege is binding upon any other defending player.  The amount of the penalty each other player must pay the bidder shall be exactly as if he himself committed the renege.

Partnership Pinochle, Turn-Up Trump

 

This poker game is played exactly as is three-or four-handed Pinochle (individual play, turn-up trump), with the following exceptions:

  1. Four players, two against two, play as partners.
  2. Selection of partnerships is governed under basic General  Rules for Pinochle.
  3. Table talk is forbidden.  Partners are not permitted to  cue their teammates as to what card it would be desirable to play, nor are they permitted to comment by word or sign on the play of the hand.  For instance, to observe that the previous play, or any previous play, was good or bad is absolutely banned.
  4. The scores of the two players forming a partnership are totaled as a single score

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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