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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Illustrations of Most Frequent
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

TWO-DECK SOLITAIRE

Patriarchs

Foundations.  Remove the aces and kings from one pack. Put the aces in a column at the left, to be built up in suit to kings. Put the kings in a column at the right, to be built down in suit to aces.

Reserve. Between the columns of foundations, deal three rows of three cards each, forming the reserve. All cards of the reserve are available for play poker on foundations. Spaces must be filled at once from the waste pile, or from the hand.
Waste Pile. Turn up cards from the hand one by one, placing un playable cards face up on a single waste pile. The top card of this pile, as well as the card in hand, is available for play on foundations.
Reversal. When the top cards of the two foundations of the same suit are in sequence, any or all cards of one pile may be reversed upon the other, except for the ace or king at the bottom.
Redeal. One redeal is permitted.

Contra-Dance

The traditional layout of the 16 foundations is in a circle, but the game is just as good with the more convenient arrangements here suggested.
Foundations. Remove all sixes and fives from the two packs and place them in two rows, the fives above and the sixes below. The sixes are to be built up in suit to queens; the fives are to be built down in suit to kings (following after aces).

Play. Turn cards from the hand, one by one, placing unplayable cards face up on a single waste pile. The top card of this pile, as well as the card in hand, is available for play on foundations.
Redeal. One redeal is permitted.
Sultan of Turkey

The intended final picture shows the lone monarch surrounded by his harem. Only an exceptional run of cards can deprive you of this elegant view.
Layout. Remove the eight kings and one ace of hearts from the packs. Place them in three rows of three with a king of hearts in the center and the ace below it. These are the foundations. Deal a column of four cards on each side of the foundations, forming the “divan,” or reserve.
Foundations. Do not build on the central king of hearts. All other kings are to be built up in suit to queens. The ace of hearts is to be built up in suit to the queen.
Play. All professional cards of the divan are available for play on foundations. A space in the divan must be filled at once from the waste pile, if any, or the hand.
Waste Pile. Turn cards from the hand one by one, placing un playable cards face up on a single waste pile. The top card of this pile, as well as the card in hand, is available for play on foundations.
Redeal. Two redeals are permitted.

Windmill

Layout. Place anyone ace in the center of the table. Deal two cards in column above it and two in column below deal two in a row to left of the ace and two in a row at the
right. These eight cards are the reserve.
Foundations. The center ace is to be built up, regardless of suit, until the pile contains 52 cards. Sequence is circular. The first four kings of any suits that become available are moved into the spaces between the arms of the cross. These four foundations are built down to aces, regardless of suit.
Play. All eight cards of the reserve are available for play on foundations. The top card of a king foundation may be transferred to the ace foundation, but only one such card may be moved from a given pile at a time. After such a transfer, the next card built on the ace foundation must come from the reserve, the waste pile, the hand, or another king foundation. The king itself also may be moved from a king foundation to the center pile. Each space in the reserve must be filled at once from the waste pile, if any, or from the hand.
Waste Pile. Turn up cards from the hand one at a time, placing unplayable cards face up on a single waste pile. The top card of this pile, as well as the three card loo in hand, is available for play on foundations.

The Fan

Layout. Count off 12 cards face down, square up the pile, and place it face up at the left to form the stock. To the right of it deal a row of 12 cards, overlapping, to form the reserve, or “fan.” Below the stock deal one card, the first foundation. The other foundations will go in a row beside the first. Below the space reserved for them, deal a row of four cards, forming the tableau.

Foundations. The other seven cards of the same rank as the first foundation are moved into the foundation row as they become available. All foundations are built in sequence, regardless of suits, until each pile contains 13 cards. The player has the option, after inspecting the reserve, of electing to build up or down. His decision, which may be delayed until the first card is placed on a foundation, applies to all eight piles.
Play. Available for play on foundations are the top card of the stock, the top card (right end of the fan) of the reserve, all cards of the tableau, the top card of the waste pile, and cards turned from the hand.
A space in the tableau must be filled from the hand or from the waste pile.
Waste Pile. Turn up cards from the hand one at a time, placing unplayable cards face up on a single waste pile.
Redeal. Two redeals are permitted.

Precedence

Foundations. Remove anyone king from the pack and place it at the left. In the same row are also to be placed a queen, jack, ten, nine, eight, seven, and six, regardless of suit, as they become available. These foundations are built down, regardless of suits, until each pile consists of 13 cards. The top cards will then rank in order from ace down to seven.
Play. Turn up cards from the hand one by one, placing unplayable cards face up on a single waste pile. The top card of this pile, as well as the card in hand, is available for play on foundations.
            Place foundations as quickly as possible in a row with the kings as they become available but observe the additional poker rules that no base card may be placed until all the others of higher rank have been placed. For example, no jack may be moved into the foundation row to start the third pile until a queen has been placed to start the second. Building on foundations already placed is permissible at all times.

Salic Law 

This venerable game, in which the queens are discarded, no doubt took its name from the provision of Frankish law denying daughters the right to inherit land.

Layout. Remove one king from the pack and place it at the left. Deal cards face up on this king, overlapping downward in a column, until another king appears. Place the second king at the right of the first, and deal cards upon it until the third king appears. Continue in the same way to deal out the whole pack upon the eight kings, which should be arranged in a row.
During the deal, separate all aces and queens. Place the aces in a row above the kings, and the queens in a row above the aces. (The queen row is solely for pictorial effect they can be discarded.)
Foundations. Aces are foundations, to be built up, regardless of suit, to jacks.
Building. Building on foundations may begin as soon as the first ace is placed. Cards as turned from the hand in dealing are available, together with the top cards of all king piles (bottom cards of the columns). If all the cards dealt on a king are played off, the uncovered king is the equivalent of a space. Any available card may be placed on it. But spaces may not be utilized until after the deal is finished. If play on foundations and the tableau comes to a standstill at any time after the last card is dealt, the game is lost

Faerie Queen

This variant of Salic Law gives somewhat more opportunity for skill. Follow all the rules of Salic Law except: Do not discard the queens from the play. The ace foundations are to be built up to queens. After the deal is  finished, available cards games may be built on each other downward, regardless of suit.

Layout for Salic Law

 

Intrigue

A variant of Salic Law, this was probably devised by someone who wanted to win every time.  Follow all rules of Salic Law except: Use queens for base cards instead of kings.  During the deal, throw out fives and sixes instead of aces and queens.  The sixes are to be built up, regardless of suit, to jacks; the fives are to be built down, regardless of suit, to kings, following after aces.
            Some competition can be put into this game by adopting this rule : Each queen placed in the base row permits the placing of a five and six in column above it.  Should a foundation card appear at a time when there is no queen to receive it, it must be dealt on the pile.  For a really difficult game, adopt the rule that each foundation card must be put in column above a queen of its own suit.  Lacking such a queen in the base row, a foundation must be dealt on a pile.

Colorado

            Layout.  Deal two rows of ten cards each, forming the tableau.
            Foundations.  One ace and one king of each suit, as they become available, are placed in a row above the tableau.  The aces are built in suit up to kings, and the kings down in suit to aces.
            Play.  Top cards of tableau piles are available for play to foundations.  A tableau card may not be moved for any other purpose.  A space in the tableau must be filled at once by a card from the hand.  Several cards may be poker played from the tableau, when each leaves a space, provided that 11 spaces are then duly filled.  But no play from a pile of two or more cards is permitted while there is an open space anywhere.

            Turn cards up from the hand one by one, placing each on a foundation or on any one of the 20 tableau piles.  These are in effect waste piles.  Once a card is turned from the hand, it must be placed before another play is made.  The reason  for the stringent  rule is that the game is too easy if the player looks at the card in hand before deciding  whether to make a space for it or lay it on a pile.

La Nivernaise

            Layout.  Deal two columns of four cards each, leaving space between for four additional columns.  These eight cards form the “flanks.”  If no ace or king is dealt, shuffle and deal again.  The game is hopeless without an immediate space in the flanks.  Below the flanks, lay out a row of six piles of four cards each, forming the “line”.  Count off each group of four face down,  square up the pile, and turn it face up, so that only the top card can be read.


Layout for La Nivernoise

 

Foundations. One ace and one king of each suit, as they become available, are moved into two rows between the flanks. The aces are built up in suit to kings, and the kings down to aces.
Play. All cards in the flanks, and the top of every line pile, are available for play on foundations. Only as many game of cards in the line piles, from the top, may be examined as there are spaces in the flanks.
A space in the flanks may be filled by any available card from the line, but a space need not be filled until the player chooses. As a rule, at least one space should be kept open at all times, to be filled only when cards are released that will reopen the space.
A space in the line, formed by removal of an entire pile,’ must be filled at once by a group of four cards counted out face down from the hand and then turned face up.
Hand. When play comes to a standstill, add four more cards to each pile on the line from the hand. These cards must be counted off face down and turned up when squared, in deference to the rule as to examination of piles. In the last round of dealing, however, when there may not be enough cards left to give each pile four cards, deal by rows so far as the cards will go, leaving them spread for examination.
Reversal. When the top cards of the two foundations of the same suit are in sequence, one card may be transferred from one pile to the other.

Redeal. Two redeals are permitted. To redeal, pick up the line piles in reverse order, so that the pile at the right will be at the top  of the new hand.

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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