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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Illustrations of Most Frequent
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

Trefoil

This is La Belle Lucie made easier.  Follow all rules of La Belle except: Remove the aces from the pack in advanced stud poker and place them in a foundation row.  The layout comprises 16 fans of three cards each.



Layout for La Belle Lucie

Flower Garden

            Layout.  Deal six rows of six cards each, forming the “garden” (tableau).  Each row should overlap the one above.  Spread the remaining sixteen cards of the pack below the garden to form the “bouquet” (reserve).
            Foundations.  The four aces, as they become available, are moved to a row above the garden and built up in suit to kings.
            Play.  Every card of the bouquet is available for building on foundations or on garden piles.  The bottom card of each column of the garden is available for building on foundations or on another pile. Garden cards are moved singly and may be built downward, regardless of suit.  A space in the garden, formed by removal of an entire pile, may be filled by any available card.

Shamrocks

            Layout.  Deal the entire pack in 17 fans of three cards each, with one card left over.  If any king lies over a lower card of the same suit in the same fan, put it under that card.
            Foundations.  The four aces, as they become available, are moved into a foundation row and built up in suit to kings.
            Play.  Only one card at a time may be moved from the top of a fan.  Top cards are available for building on foundations.  They may also be built on each other, downward, regardless of suits, with the proviso that no fan may comprise more than three cards.  thus, the layout is blocked if no ace is on top of a fan and no build can be made on the single shuffle card.  A space formed by removal of an entire packet (fan) is never filled.

King Albert

King Albert is a building game of a conventional type.
            Layout Deal a row of nine cards.  deal a row of eight overlapping the first, omitting the first card.  Add a row of seven, omitting the first two piles at the left.  Continue in the same way with row decreasing by one each time, so as to form nine columns of cards that decrease from nine to one.  These 45 cards form the tableau.  Spread the remaining seven down below the tableau to form the reserve.
            Foundations.  The aces, as they become available , are placed in a row above the tableau and built up in suit to kings.
            Play.  All reserve cards are available for building on foundations or the tableau.  The bottom card of each tableau column is available, to be built on foundations or on another tableau pile.  Tableau piles may be built downward in alternating colors.  A space in the tableau, formed by removal of an entire column, may be filled by any available card.

Baker’s Dozen

Layout.  Deal entire pack into four rows of 13 cards each, with the rows overlapping.  If there is a king in the bottom row, transfer it to the top of its column.  If any buried king lies over the lower card of the same suit, move it under that card. (A simpler rule is to move all kings to the top of their columns. The game is none too easy, even then.)
Foundations. The four aces, as they become available, are moved to a row above the tableau and built up in suit to kings.
Play. The bottom cards of the tableau columns are available to be played on foundations, and may be built on each other downward, regardless of suit. A space formed by removal of an entire column is never filled.

Good Measure

This is a variant of Baker’s Dozen and is about as difficult. FoIlow all the rules for Baker’s Dozen except: Remove any two aces from the pack and put them in the foundation row. The other two aces are placed with the first two, as they become available. Deal the tableau in five rows of ten cards each. Before starting, move all kings to the top of their columns.

Perseverance

This is a more difficult variant of Baker’s Dozen.
Foundations. Remove the four aces and place them in a row, to be built in suit up to kings.
Layout. Deal the rest of the pack into 12 piles of four cards each.

Play. The top cards of the piles are available for building on foundations or on each other. On the piles, build down in suit. A group at the top, in correct sequence and suit, may be moved as a unit.
Redeal. Two redeals are permitted. When play comes to a standstill, pick up the piles in reverse of the order in which they were dealt, and deal again into 12 piles as far as the cards go.

Little Spider

Layout. Deal two rows of four cards each to form the tableau, leaving space between them for a row of foundations. Make any plays, then deal eight cards, one on each pile or space of the tableau. This deal is repeated. After each eight-card deal, pause and play up what you can as described below. Do not fill spaces in the tableau except in the course of dealing a group of eight cards. The last four cards of the pack are dealt on the upper row.

Foundations. Two aces of one color and two kings of the other color, as they become available, are moved into a row between the tableau rows. The player has a free choice of colors. The foundation aces are built up in suit to kings, and the foundation kings are built down in suit to aces.
Play. The top cards of tableau piles are available. Any available foundation card may be moved into place from either tableau row. From the upper row, until the whole pack is dealt, a card may be built only on the foundation directly above the tableau pile.
Once the pack is completely dealt, top cards in the lower row as well as the upper may be played to any foundation, and top tableau cards may be built on each other in sequence up or down, regardless of suit. The sequence is circular, making ace and king adjacent in rank. A space formed by removal of an entire pile may not be filled.

Grandfather’s Clock

Foundations. Remove from the pack and place in a circle the following 12 cards: two of hearts, three of spades, four of diamonds, five of clubs, six of hearts, seven of spades, eight of diamonds, nine of clubs, ten of black poker hearts, jack of spades, queen of diamonds, king of clubs.
The cards should correspond to the hours on a clock, with the nine at 12 o’clock and the rest in sequence. Each foundation is to be built up in suit until it reaches the number appropriate to its position in the clock. Sequence is circular (ace after king). The ten, jack, queen, and king foundations will each require four cards, while the rest will require three.
Layout. Deal the rest of the pack in five rows of eight cards each, the rows overlapping. This is the tableau.

Play. The bottom cards of the tableau columns are available for building on the foundations and may also be built on each other downward, regardless of suit. A space formed by removal of an entire column may be filled by any available card.

Bisley

Foundations. Remove the four aces from the pack and place them in a row at the left. These foundations are to be built up in suit. The four kings, as they become available, are Moved into a row above the ace and built down in suit.  When all the cards of a suit have been built on the ace and king together, the two piles are put together.
            Layout.  Deal nine cards in a row to right of the aces.  Deal three more rows of 13 cards each below the first.  The rows may be dealt overlapping, the aces being pushed up to be clear of the second row of the tableau.
            Play.  The bottom cards of the tableau columns are available for play on foundations.  They may also be built on each  other in suit, up or down.  A space formed by removal of an entire column is never filled.

Pendulum

Foundations.  Remove the four aces from the pack and place them in a column at the right.  These foundations are to be built up in suit by any interval the player choose after surveying the tableau.  For example, if the choice is to build upward by five, the sequences is A, 6,J,3,8,K,5,10,2,7,Q,4,9.  Add the number to the previous card of the series, then subtract 13 if the sum exceeds 13.  Whatever interval is chosen must be followed  on all four foundations.
Layout.  Deal the rest of the pack into six rows of eight cards each, all cards separate.
Play.  The bottom wanted poker cards of tableau columns are available to be played on foundations or the tableau.
An available card may be placed upon the card just above it in the column, if the upper card is of the same suit and next-higher in the chosen sequence.  If, for example, the interval is five upward, the three of clubs may be moved upon the eight  of clubs.  Should several adjacent cards at the bottom of a pile be in suit and in upward sequence, going up the column, all may be stacked on uppermost card of the sequence.  Any available card, regardless of column, may be moved upon either of the cards at the two upper corners of the tableau, if suit and sequence are correct.


Layout for Pendulum

A space formed by removal of an entire column may be filled only by a card which is last in the chosen sequence. For example, if the interval is five upward, only a nine may be put in a space. The card goes in the top row of the tableau.  Spaces must be filled, if possible, but the operation of the pendulum is not altered by a space in the top row.
The Pendulum.  When play comes to a standstill, “swing the pendulum.”  The first swing must be to the right and thereafter to the left and the right, alternately.  The pendulum consists of moving all cards in rows containing spaces, except the top row, to the right or left side of the tableau, without changing the order of the cards in the row. The spaces thus being massed toward one lower corner of the tableau, new cards above them become available. The pendulum may be swung without limit until the cheating card game is won or becomes blocked.

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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