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Games you Can Play
General Rules
Imperfect Deck
Draw Poker

Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

Stud Poker

Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

Rummy Games

Rummy Games
Six Seven Card Straight
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)

Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

Variation of Canasta
Typical Four-Handed Score Sheet

Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Illustrations of Most Frequent
Minimum Biddable Suits
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

Cribbage and How it is Played

Cribbage how to Play
Strategy at Cribbage


Strategy at Casino

Children and Family Card Games

Family Card Games
Old Maid
Animals or menagerie

Miscellaneous Card Games

Miscellaneous Card Games
Scotch whist
Lift smoke
Crazy eights

Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Auld Lang Syne
Four Seasons
Beleaguered Castle
Poker Solitaire
Two-deck solitaire
Multiple solitaires

Chess, Checkers, and Teeko

Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

Parlor Games for All

Parlor Games
Twenty Questions

Strategy at Casino

The important thing is to keep a mental count of the cards, spades, and points you have taken in.  This count can make all the difference between winning poker and losing by indicating which is the best play.  for example, on the board there is an ace, a three, a five, and an eight.  You have already taken in 23 cards and 3 points.  You have in your hand an ace, a seven, an eight, and a queen. If you take the three, five, and eight.  You have already taken in 23 cards and 3 points. You have in your hand an ace, a seven, an eight, and a queen.  If you take the three, five, and eight with your eights, you will have 27 cards, and the 3 points this wins will, with the 3 points already in., give  you  6 points on the game.  If you take the aces you will have a total  of only 5 points  and will lose if, as is possible, you don’t take another card.

Royal Casino. 

This variant is recommended for children and family play merely because it is less strategic than regular Two-handed Casino.  Follow all the rules of regular Casino except:

  1. Jacks count 11, queens 12, kings 13, ace either once or 14 as the holder wishes; all these cards may be used to take in builds and may be built in triplets and quadruplets (an optional rule is to count little casino as 2 or 15, big casino as 10 or 16).
  2. If a player makes a sweep takes in all cards remaining on the table he scores 1, but this score ranks last in order of precedence when the cards taken in are counted.  A sweep is noted by turning one card face up among the cards taken in.  The award of cards finally remaining on the table, to the player last to take in, does not count as a sweep.

Draw Casino

Either the rules of regular Casino or Royal Casino apply, as the players prefer, except for the following:
            Four cards are dealt to each online poker player and four to the table.  The remainder of the deck is placed face downward on the table, and each player, after playing a card from his hand, draws the top card from the stock, thus restoring his hand to four.  After the stock is exhausted, the remaining cards are played out without drawing, and the count is made in the regular manner.  Incidentally, if a player fails to draw in proper turn to draw , when he must draw two cards.

Draw Casino

Either regular or Royal Casino is played, but (in addition to the count for cards, spades, big casino, and aces other than the spade ace), the ace, jack, and deuce of spades count 2 points each  and other spades count one point each; 25 points may be scored in each deal, exclusive of sweeps, if played.  Game is 61 points and the margin of victory is the difference between the winning score and the losing score; this is doubled if the losing score is less than 31.  Spade Casino can most conveniently be scored on Cribbage board with every point being recorded as the card is taken in.

Three-Handed Casino

In Three-Handed Casino, each plays for himself and is dealt four cards, as in Two-Handed Casino.  Also four are dealt to the table on the first round, but no cards thereafter.  The player at the dealer’s left plays first and the turn to play passes in clockwise rotation.  Should a tie exist for the most spades o0r cards, the respective points do not count for any player.  A game of 11 is usually played; if it is attempted to make each deal a game, there are too many ties.

Four-Hand  or Partnership Casino

Two play against two as partners in this game and the partners sit opposite each other.  Cards taken in by each partnership are combined and counted together, and partners attempt to help each other at all times, but each player must observe the rules of regular Casino.  Example: Should a five be on the table and one player knows that his partners in holds a nine and he holds a four but no nine in his hand, he cannot build a nine, even though he knows that his partner could take it in.

            This type of poker partnership casino may be played for a 21 point game, or each deal may represent a game.

Scope or Italian Casino

In this parent game variation of Casino, which is also called Scoop or Diamond Casino, an Italian or European deck of 40 cards (tens, nines, and eights are stripped from the deck) is used.  Each king counts 10, each queen 9, each jack 8, each ace 1, each other card its numerical value.
            White this game can be played by two, it is best as a four-hand partnership or by six players in two partnerships of three.

            The Deal.  Three cards are dealt to each player, instead of four, but fourth cards are exposed on the table.  After the cards have been played, using any of the dealing methods in regular Casino, three more cards are dealt to each player; and so on until all of the cards have been dealt and played.  The rotation in dealing is counterclockwise  or to the right.
            The Play.  Playing in counterclockwise rotation, each player must play one card starting with the player at dealer’s right.  In turn, a player may take in one card from the table with a card of the same rank played from his hand.  Also he may take in two or more cards from the table whose sum equals the count of the card played from his hand.  (A build may not be duplicated as in regular Casino.)  If a player has a choice between taking a single card or a combination of cards from the table, he must take the single card.   Cards taken in are placed face down before the player who took them.  Cards remaining on the table after the last card has been played go to the player who took them.  Cards remaining on the table after the last card has been played go to the player who last took any cards games.
            The Scoring.  When play is completed, the points are scored as follows:



Cards (greatest number taken in )


Diamonds  (greatest number taken in)


The seven of diamonds


Sweep or scoop (taking in all cards on the table)




A settanta is scored for the highest counting four poker cards, one of each of the four suits, taken in by a player (or side).  This four card grouping is called a primiera, and to determine the highest-ranking primiera, each seven counts 21, each six 18, each ace 16, each five 15, each four 14, each three 13, each two 12, and each face card 10.  Thus the four sevens would constitute the highest primiera.  However, in a primiera, it is not necessary to have four of a kind or even a pair so long as every suit is represented.

            The Game.  The game consists of 11 points.  A player (or partnership) may declare himself out during play and if he has 11 points he wins; if he does not, the opponent wins.  If both players  (or partnerships) each 11 or more points, the first to claim the game wins.


This is a partnership form of Scopa in which the entire deck player, none to the table.  Each player, none to the table.  Each  player in counter clockwise rotation, beginning with the player at the dealer’s right, plays one card at a time until all are played.  Taking in and scoring poker are the same as for Scopa, but the game is 15 points

AMERICAN WHIST =================

Pinochle Many Variations

Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

Other Members of the Bezique Family


The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Boo-Ray or BOURÉ

The Big Euchre Family

The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Spoil five
Double hasenpfeffer
Three-card loo

The Heart Group

Heart Group
Spot Hearts
Black Widow Hearts

The All-Fours Group

All-Fours Group
Shasta Sam
Auction Pitch Joker

Banking Card Games

Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
Banker and broker
Red Dogs

Card craps

The Stops Games

Stops Game
Skarney® and How It Is Played

Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
Skarney Gin Doubles

Cheating at Card Games

Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

Dice and their Many Games

Dice and their Many Games
The Casino Game: Bank Craps
English Hazard
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

Games Requiring Special Equipment

Hasami Shogi
Follow The Arrow

Lottery and Guessing Games

Lottery guessing game
Tossing Game
Race Horse Keno
The Match Game

Glossary of Game Terms