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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Illustrations of Most Frequent
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

Spot Hearts

This is just a scoring variation poker of regular hearts in which each heart has a certain minus count: Ace -14; king -13; queen -12; jack -11, and all other hearts their face value. Thus, there are 104 points, and each hand is settled as an individual game. Incidentally, this scoring variation may also be employed in some other Heart games, if desired.

Searts with a Widow

In this variant of Regular Hearts, which is also called Heartsette, three to six can play. When three or four play, omit the deuce four-handed, 12; five-handed, 10; six-handed, 8. The remaining cards are placed face down I on the table for a widow.
The winner of the first trick must take the widow in with this trick, and all hearts in it count against him. While the player who wins  the widow may look at it, it should not be shown to the other players. Otherwise, the play is as in Regular Hearts.

Joker Hearts

In this variant, which is best played three-handed, the deuce of hearts is omitted from I the deck, and the joker is added. (If no joker is available, the deuce of hearts is retained as a joker.) The joker ranks between the ten and jack of hearts, and wins any trick unless the , jack of hearts or a higher heart is played, in which case the higher heart wins, regardless of the suit led. The holder of the joker must follow suit to hearts. In scoring the joker, counts 5 points against the player taking it.  (Some play that the joker counts 20 points.)

Domino Hearts

In Domino Hearts, each player is dealt six cards, in rotation left to right, one at a time. The remainder of the deck is placed face down as a stock from which players will draw. The rules of play are the same as for Regular Hearts, except that a player unable to follow suit must draw cards from the top of the stock until he can follow. After the stock is exhausted, a player who cannot follow suit may discard. The highest card played of the suit led wins the trick. A player who plays out all the cards in his hand drops from the play for the remainder of the hand. If a player wins a trick with his last card, the next active d player to his left leads for the next trick. If all except one player play out their hands before n the stock is exhausted, the hearts remaining in his hand and in the stock are counted against him. If all of the active players play out the same trick, any hearts remaining in the stock count against the player of the last is card. When any player reaches 31 points, the player with the lowest score is considered the poker winner.

Draw Hearts

This game is for two players.  Each player is dealt 13 cards and the remainder of the deck is placed face down as a stock from which the players will draw.
            The rules of play are as in Regular Hearts, but after each trick, which consists of two cards, the winner draws the top card of the stock, and opponent takes the one under it, so that the hands are maintained at 13 cards.  After the stock is exhausted, the hands are played out without drawing.  The player taking fewer hearts is the winner by the difference between his count and his count and his opponent’s.  If the play is for game, then the difference between the scores for each hand is put down under the loser’s name.  When either player reaches 50 or 100), the player with the lower score wins.  If both reach game in the same deal, the player with the lower score wins.

Auction Hearts

In this game each player makes a bid to name the suit of penalty cards; it may be hearts  or any other suit.  That is, bidder states the number of chips that he is willing to put into the pot or pool if he is permitted to name the suit of penalty cards.  bidding begins with the player at the dealer’s left and rotates to the left, each player being allowed one bid only.  Each player must bid higher than the preceding bid or must pass.

            When the bidding is over, the highest bidder places the chips that he bid into the pot and then names the penalty suit.  (It is not named during the bidding.)  He leads first, and then play proceeds as in Regular Hearts.
            When the hands are played out, each player adds one counter to the pot or kitty for each card he has taken of the penalty suit.  The player taking no card of the penalty suit wins the pot; if two players take no cards of penalty suit, they divide the pot, leaving an odd counter, if any, for the next pot.  If more than two players take no card of the suit or one player takes all thirteen or each player takes  at least one, no player wins.  The deal passes, and  the successful bidder on the original deal names the suit to be avoided, without bidding.  The pay proceeds as before, and at the end of play of the hand each player puts up a chip for each card of penalty suit he has taken.  If no player wins on this deal, a new deal ensues, and so on, until the pot or kitty is won.

HEARTS ACCORDING TO SCARNE

Hearts According to Scarne retains a secure hold on the affections of its numerous devotees.  Hearts is a real cutthroat game when played this way, a deceptively simple game that never fails to provide much amusement, arguments, and conversation after the play of each hand or game.  It offers more opportunities than are found in Regular Hearts to apply skill and deduction in analyzing the meanings of your opponent’s play and in planning your own strategy casino so as to make the most of what you deduce about the other players’ hands when compared with the strength of your own hand.  the requirements of play and rank of cards are the same as for Regular Hearts.
            Value of Cards.  As in Regular Hearts, the play of the game revolves about the 13 hearts and, in addition, the queen of spades, which is referred to as the Blacklady, Black Maria, Calamity Jane, and the Slippery Bitch.  Each heart card counts.  1 point.  The queen of spades counts 5 points, making a total of 18 points per hand or game.
            Object of the Game.   Either to score the least number of points and at the same time to try to load each opponent with 1 or more points, or to score all 18 points.

            The Shuffle, Cut, and Deal.  After the dealer and seating positions have been  determined as suggested on the first dealer shuffles the cards and offers the pack to the player to his right to cut.  Then the dealer serves each player one card at a time until all the cards have been equally distributed 13 to each player.
            The Play.  The leader (the player at the dealer’s left ) makes the opening lead.  He may pay any card he desires.  Each player in turn must play a card in the same suit, if he is able to do so.  If he is unable to follow suit, he may play a card of any other suit.  A trick is constituted when each player has played a card to the lead, and it is taken by the highest card of the suit led by the first player.
The winner of the trick leads the next play of the hand. This manner of play continues until 13 tricks or all cards have been played out.
Settlement of Hand or Game. After 13 tricks have been played, each player looks through his cards (won tricks) to determine how many points he has scored. These include I point for each heart and 5 points for the queen of spades.


The player who has taken the fewest points wins the hand and collects from each player the difference in points between his own total and the other player’s total. For example, A has 2 points, B has 4 points, C bas 4 points, D has 8 points. A wins 2 from B, 2 from C, 6 from D. How- ever, if a player has scored all 18 points he is said to have made a step and he collects 18 units (points) from each of the three losing players. If two or more players tie for the fewest points taken, they divide the winnings, and if there are odd units left over, they cut or draw high card to determine who shall receive the odd units.
Additional Rules. The additional rules of play poker for Regular Hearts are given on under Misdeals and Play Out of Turn and apply to Hearts According to Scarne, together with the following rule:
Reneges. Failure to follow suit when able constitutes a renege. If two or more players renege they divide the penalty. A renege may be corrected before the trick is picked up from the table and turned face down. If not discovered until later, play immediately ceases when the renege is established, and the reneger must pay each player 18 units if the game is played as a single hand. In match style play the units are multiplied by the number of opponents, and this total is entered in the offender’s column on the score sheet. For example, in a four-handed game the points penalty is computed as follows: 18 X 3 = 54 points. Other players jot down zero for each of their scores.

Hearts – Match Style

For the players who prefer their games to run longer and their scores higher, this match-game variation is highly recommended. The rules of play are the same as in Hearts According to Scarne, described in the fore going text, with the following exceptions:

  1. End of Match. The match ends when five hands or games have been played.
  2. Deciding the Winner. The player who scores the fewest number of points is declared the winner of the match and receives the difference in units between his points and those of each of his three opponents.

The Scoring. As each hand or game is completed, each player’s score is recorded on the score sheet. If a player stops and collects 18 points, he receives a zero (0) on his score sheet. Each losing player is penalized with 18 points. Losers of the match each receive a penalty bonus of 50 points, which is added to their five-game total.
Below is an example of Hearts match scoring:

POINTS SCORED BY EACH PLAYER


Game

A

B

C

D

First game

18

0

18

18

Second game

2

2

6

8

Third game

1

5

39

 

Fourth game

9

1

4

4

Fifth game

8

5

2

3

Total five-game score

38

13

33

42

Penalty-point bonuses

50

-

50

50

Total match scores

88

13

83

92

Minus winner B’s score

-13

-

-13

-13

B wins by

75pts

 

70pts

79pts

At a penny a point, B receives 75 cents from A, 70 cents from C, and 79 cents from D, for a total of $2.24

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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