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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Illustrations of Most Frequent
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY -ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

SNIP-SNAP-SNOREM

This is a very simple poker game which is also known as Earl of Coventry.
            Requirements

  1. Three to eight players.
  2. A regular 52-card deck.
  3. All players are supplied with an equal number of chips, from which they each ante one chip to form a pot, which is increased by payments during the play.

Beginning of the Game. The selection of the dealer, seating positions, changing seats shuffle, and cut are as provided under the General Rules for Card Game, Chapter 1.
The Deal.  After the shuffle and cut, the cards are dealt out one at a time.  It does not matter if the deck does not divide evenly.
The Play.  The player at dealer's left (called the leader) leads any card, calling out its denomination.  The next player to the left leads a card of the denomination, if he has it.  If not, he passes and the turn goes to the next player.  Example: If a queen were led, the second player must also lead a queen or pass.  There is no payment forfeit, since the player is penalized by the loss of the opportunity to get rid of a card.

Whenever two consecutive hands play, the first of the two is snipped if he was the leader, or snapped if he played the second card of the rank, or snoremed if he played the third card of the rank.  For being snipped player pays one chip to the pot; for being snapped, two chips; for being snoremed, three chips.  Anyone who plays after a pass by his right-hand opponent escapes payment.  Incidentally, some like to follow the old tradition of having the player of the second card of a set say "Snip," the player of the third card say "Snap," and the player of the fourth and last card  say "Snorem."
The one who plays the fourth card of the a set leads a new card to begin another set.  In any one turn a player may not play more than one card.  He must give the other players a chance to play, unless  he holds all the remaining cards of denomination.
The Game.  The first player to get rid of all his cards is the winner.  Each loser must pay one chip for each card remaining in his hand, and the poker winner takes the entire pot.

Jig

This is a variation of Snip-Snap-Snorem in which cards are played in consecutive sequence in the same suit until a set of four has been played.  The one who plays the fourth card of the set may lead any card for the next set.  Example: If someone plays a queen of spades, the next player may put on a king  of spades, the next an ace, and the player of the deuce of spades  completes the set and leads any card to the next set.

EIGHTS

 The game of eights, which is also known as Crazy Eights, Snooker, and Swedish Rummy, offers more opportunity than any other member of the stops family to overcome poor cards of the stops family to overcome poor cards by  skillful play.
           

Requirement

  1. From two to eight players, best for two, three, or four with partnerships.
  2. The regular 52-card deck is used, except when five or more play.  In that case, two decks are used.  The cards and suits have no rank.
                        Each eight                                             50
                        Each king, queen,  jack or ten              10
                        Each ace                                               1
                        Each other card face value

If the game ends in a block, no hand being able to play and the stock being exhausted, the player with the lowest count in his remaining cards collects from each other player the difference of the counts.  Players who tie divide the points.  Generally, score is kept on paper.  Each deal may be settled as a separate game, but when two play, it is usual to award the game to the one who first reaches 100 points or more.

A four-handed partnership game does not end until both partners on a side go out.  When the first hand goes out, the other three continue to play.  If the game ends in a block, the total counts of the two sides are compared to determine the winner.
Additional Rules.  If the dealer gives any hand more than the correct number of cards, any other player draws the excess cards from the hand and restores them to the middle of the pack.  If the dealer gives a player less than the correct number of cards, this player must draw a sufficient number of additional cards from the top of the stock.  After the stock is exhausted, a player who is able to play must play.  If the score of a game ending in a  block has been agreed upon, it stands even though the discovery is made that a hand could have continued play poker .

Wild Jacks

In a Wild Jacks or Crazy Jacks, jacks are wild instead of eights.  All other rules of Eights are the same.

Go Boom

This variation is played like Eights except there are no wild cards of any kind.

Hollywood Eights

This variant is two-hand Eights with scoring like that of Hollywood Gin Rummy.  The cards count: each eight, 20; ace, 15; face cards,10; lower cards, face value.  The player who first  amasses 100 points wins the game.  The scoresheet is set up for three simultaneous games.  The first hand won by each player is scored only in game 1.  The second hand won is scored in game 1 and 2.  The third and all subsequent wins are scored in all three games.  When any of these  games ends, game 4 may be opened up, and so on.

COMET

Most card historians consider this the oldest of all Stops games.  There is reason to believe that the invention of the game was inspired by the return, in 1759, of the comet whose advent had been predicted by Edmund Halley fifty years previous.  The fulfillment of this prophecy made a profound impression on the social as well as the scientific world.
            Requirements

  1. Two to five players  but two to four make the best game.
  1. Two separate decks are used.  All the aces are stripped out.  The black suits (clubs and spades) are put together to make up one deck.  The red suits (diamonds is placed in the black deck and one nine of clubs is placed in the red deck.  These nines are known as comets.
  2. The cards rank from king (highest), queen, jack, ten, down to two (lowest) in regular order.

The Deal.  Low cut deals, and each player is dealt one card at a time per round in clockwise rotation.  Or, the deal may be three cards at a time, except when there are four players, at which time two cards may be dealt at a time.  The entire deck is not dealt out; the undealt portion varies with the number of players in the stop poker game as follows:


Number of players

Each player receives

Number of Undealt cards

2

18

12

3

12

12

4

10

8

5

9

3

player to play

Commit

This is a variation of Comet, which began in the mid 1800's.

The Requirements
  1. Three to seven players.
  2. A regular 52-card deck with eight of diamonds removed. The cards rank ace (low), two, three, four, five, six, seven, eight, nine, ten, jack, queen, king (high).

Beginning of the Game. The selection of the dealer, seating positions, changing seats, shuffle, and cut are as provided under the General Rules for Card Games, chapter 1.
The Deal. Low cut deals first. The cards are dealt out one at a time in a clockwise rotation as far as they will go evenly, setting aside the extra cards left over as a dead hand.  In subsequent hands, the turn to deal goes to the left.

The Play. Player at dealer's left plays any card he desires face up. He may continue to play any additional cards on it face up in consecutive upward sequence, but they must be in the same suit. When no longer able to play an eligible card or should he not wish to do so, any other player, in or out of turn, may continue to build up on the sequence. When the sequence is stopped and no one can play further to it, the player who caused the stop may begin a new sequence with any card he wishes.
The nine of diamonds may be played when its holder cannot continue a sequence that he has been playing to, or when all players are stopped and no one can continue. The nine of diamonds may not be called any card the holder designates. But the sequence it was played to may be continued by any player in turn who holds the next eligible card. Or the ten of diamonds may be played on the nine of diamonds to build a diamond sequence. The option goes to the holder of the nine of diamonds.  The first player to get rid of all his professional cards is the winner.
Scoring. Each player chips in equally to the pot before each hand, and the winner takes all. The one who plays the nine of diamonds collects two chips from every other player immediately on playing it.  But if a player is caught with the nine of diamonds in his hand when play is completed, he must pay two chips to every other player.  As an optional payment, some play that for each king a player is caught with after the play is over he pays one chip to every other player.

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO'S LPERCENTAGE OF BANK CRAPS BETS
SCARNE'S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

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