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Parlor Games for All
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ROULETTE

Roulette, the glamour casino game that made Monte Carlo the world’s most famous casino, is said by some historians to have been invented in 1655 by the French scientist Blaise Pascal during his monastic retreat, and first played in a makeshift casino in Paris. Other historians say it was invented by a French monk to help break the monotony of monastery life. Still others say it originated in an old Chinese game whose object was to arrange 37 statuettes of animals into a “magic square” of 666 (the sum of all the numbers on the Roulette wheel), but they fail to describe the method of play. They add that the game was later played in Tibet and eventually by French Dominican monks, one of whom transposed the statuettes into numbers from 0 to 36 and arranged them haphazardly along the rim of a revolving wheel. Since the early French wheels of the 1800’s had both the 0 and 00, this theory does not sound- plausible.
Roulette is the most popular casino game found in European and Latin American casinos and for a very good reason. The Roulette wheels found in Monte Carlo, Deauville, San Remo, London, and other European and Latin American casinos have 36 numbers (1 to 36) and a single zero (0). When zero appears, all bets paid off at even money such as red, black, odd, or even are “imprisoned” and their ultimate fate is determined by the next spin of the wheel. They are either lost or are returned to the winning player. The player loses half of his wager on red, black, odd, or even, when the zero appears. The bank’s favorable percentage, in this case on red, black, odd, or even, is 1 13/37 percent, and on all other  types of bets it is 226/37 percent.
The American style roulette wheel with its single 0 and double 00 has a bank’s favorable percentage of 5 5/19 percent and more and this is the reason Roulette runs third in popularity in American and Caribbean casinos, (Craps and Black Jack outrun it in popularity) .

Roulette combines a number of elements that make it the ideal casino game. To begin with, it’s very easy to play. Second, it’s a game where big winnings build up quickly, and two straight number hits, each of which payoff at odds of 35 to 1, are equivalent to the winnings of seventy constant Pass or Don’t Pass Line bets at the bank card craps table.  It is a game where a person’s favorite lucky number is a very real, very romantic factor. It is the casino’s number one spectator sport when a high bettor gets hot, a crowd forms, tension fills the air, and everybody is as excited as the hot bettor himself. All these factors are what make the game of Roulette so fascinating. 
Roulette is a game that every American feels he has to try at least once when he visits a casino in Nevada, the Caribbean, or elsewhere. To most players its appealing quality is that it is a relaxing game that is, unless one happens to be a Roulette addict who spends the time in between spins placing wagers allover the betting layout. Roulette is undoubtedly the most cultured of all casino games. Contrary to the views expressed by most of our present day gambling writers, it gives the average gambler as good an overall run for his money as Bank Craps or Black Jack. In addition, Roulette offers as wide a variety of bets as any other casino game, including Bank Craps, yet the slower pace and simpler rules of play make it a much easier game for the average gambler to enjoy. To this, add the fact that it offers the gambler whose budget is modest an opportunity to gamble for a long while with a small investment.

So that you’ll understand everything about the structure, science, and rules of play concerning Roulette, let’s walk over to a table situated in a Las Vegas Strip casino and allow me to explain the game to you. You’ll notice that the table is composed of two sections the wheel and the player’s betting spaces better known as the Roulette layout. The only moving part of the wheel consists of a solid wooden disk, slightly convex in shape. Around its bottom rim are metal partitions known as separators, and the compartments between these are called pockets. These pockets are metal, painted alternately red and black, except for two pockets that are green. Each of the red and black pockets bears a number from 1 to 36 in gold. The green pockets carry the signs 0 and 00, also in gold. With these two exceptions, the odd and even numbers and the high and low numbers run alternately, but not consecutively. Each number, color, and sign on the wheel has its counterpart on the betting layout.
The standard American whist Roulette table employs five, six, or seven sets or 300 chips; and there is one set for each player.  Chips are valued at 10 cents, 25 cents, 50 cents, $1, $5, $25, and $100.  The values of the lower chip denominations, from 10 cents to $1 (unlike other casino chips) are not marked on them.  The player must buy a minimum stack of 20 chips from the croupier (dealer ), specifying the value he wishes to place on each chip and paying for them accordingly.  The player then receives chips of a color different from those of the other players.  He must cash them in when he leaves the table.

The maximum amounts permitted to be wagered on different spaces of the betting layout vary in Nevada and Caribbean casinos.  However, the minimum bet allowed usually involves four minimum value chips.  For example, when playing 25 –cent chips the player must bet a minimum of four chips on each spin of the wheel, although the four chips can be spread over the numbers on the layout as he desires, excluding bets that pay off at even money and 2 to 1, such as wagers placed on black, red, odd, and even numbers, dozens (first 12, second 12, third 12), and vertical columns of the layout (each column containing 12 numbers ).  A minimum of four chips or a bet valued at $1 is required on all even money or 2 to 1 bets.  Many Strip casinos in Las Vegas permit a maximum of $100 bet on a single or straight number, with even that limit upped to $500 in special  cases.  Puerto Rico’s casinos, whose wagers are standardized by law, permit a maximum of only $10 on all betting spaces of the layout with the exception of even money and 2 to 1 wagers, where the limit is $180.
To play the game, each player places his bets on the layout in any manner permitted by the rules.  The croupier starts the wheel spinning in a counterclockwise direction, then flips the ball onto the wheel’s back track so that it travels clockwise.  Players may continue placing bets while wheel and ball are in motion until the croupier calls “No more bet!” He does this as the ball slows down and is about to fall off the back track.

When the ball comes to rest in one of the pockets on the wheel, the croupier announces the winning color and number as he points with his index finger to the corresponding number on the betting layout.  He then rakes in the losses  and pays off the winners.  It’s as simple as that.  To avoid confusion as to the winning number, the author has recommended to a number of casino operators that the croupier, rather than point to the winning number, should be supplied with a marker to place on the winning number.
You can bet on a single number (including 0 and 00), a combination of numbers, the colors red, black, or green, or the odd or even numbers.  The 0 and 00 are usually referred to as “house numbers” for the obvious reason that when the ball drops into either of these pockets the house wins all bets except  those that were wagered on 0 and 00.  On the betting layout, there are an equal number of red, black, odd, and even numbers 18 of each.  A win of this type pays the poker winner even money  (1 to1).  If we do not consider the house numbers 0 and 00, the probability of red, black, odd, or even winning would be 50-50.  However, the 0 and 00 must be considered, and here is where the house percentage comes into the picture.  All wagers placed at the Roulette table with the exception of the five number bet (explained later) amounts to a house advantage of 5 5/19 percent.
Here is how it is calculated: The player places his bet on a space of the layout marked black, red, odd, or even.  He is betting that one of 18 numbers will win.  There are, however, 18 numbers, plus the 0 and 00, for a total of 20 numbers, that will lose for him.  Therefore, the house’s average gain will be 2 wins out of every 38 spins, so that its advantage is 2/38 of 100, 5 5/19 percent, an average cost to the player of 5 5/19 percent, an average cost to the player of 5 5/19 cents with each dollar bet.  Since Roulette layouts in America or the Caribbean do not vary as to bets permitted, odds offered, and percentages against the player, the following text covers all the bets permitted on any layout and the house’s percentage advantage on each.

Straight  Bet, or Single-Number Bet.  The player places his chip (or chips) squarely on one number on the Roulette betting layout, making certain that the chip does not touch any of the lines enclosing the number.  This indicates that the player is betting that on the next spin of the wheel the little ivory ball will come to rest in the pocket of his number on the Roulette wheel.  The house pays off at 35 to 1, pushing you a stack of 20 and a stack  of 15 chips for each chip successfully wagered, leaving your original wager on the layout as your next bet.  Since the odds against are 37 to 1, the house’s advantage is 5 5/19 percent.

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Players indicates the bet or bets they make by the placement of chips on the layout as shown here.

 

            The Signs 0 and 00.  These can be played the same as any one of the 36 numbers.  The house’s favorable casino percentage is the same as on a single-number bet: 5 5/19 percent.
            Split bet, or Two-number Bet.  The player places his chip directly on any horizontal or vertical line separating any two numbers on the betting layout.  If the winning number is one of the two wagered on, the player wins and is paid off at 17 to 1 odds.  Since the odds against are 18 to 1, the house’s favorable advantage is 5 5/19 percent.
            Street Bet, or Three –Number Bet.  The player places his chip on the outside vertical line of the betting layout.  This indicates that he is betting the three numbers opposite the chip, across the layout.  If the winning number is one of these three, the player wins and is paid off at odds of 11 to 1.  Since the odds against are 11 2/3 to 1, the house’s favorable advantage is 5 5/19 percent.

            The Signs 0 and 00.  These can be played the same as any one of the 36 numbers.  The house’s favorable percentage is the same as on a single number bet: 5 5/19 percent.
            Split Bet, or Two-Number Bet.  The player places his chip directly on any horizontal or vertical line separating any numbers on the betting layout. If the winning number is one of the two wagered on, the player wins and is paid off at 17 to 1 odds.  Since the odds against are 18 to 1, the house’s favorable advantage is 5 5/19 percent.
            Street Bet, or Three-Number Bet.  The player places his chip  on the outside vertical line of the betting layout.  This indicates that he is betting the three numbers opposite the chip, across the layout.  If the winning number is one of these three, the player wins and is paid off at odds of 11 to 1.  Since the odds against are 11 2/3 to 1, the house’s  favorable advantage is 5 5/19 percent.
            Square Bet, Quarter Bet, Corner Bet, or Four-Number Bet.  The player places his chip on the intersection of the lines touching any four numbers.  If one of these four numbers wins, the player is paid off at 8 to 1 odds.  Since the odds against are 8 ½ 1, the house’s favorable advantage is 5 5/19 percent.

            Line bet, or Five-Number Bet.  The player places his chip on the line separating the 1,2, 3 from the 0 and 00 spaces at a corner inter-section.  This indicates that he is betting that one of the five numbers 1,2,3,,0,or 00 will win.  If one of these five numbers wins, the  player is paid off at odds of 6 to 1.  Since the odds against are 6 3/5 to 1, the house’s favorable advantage is 7 17/19 percent.  Note that the house percentage differs from the 5 5/19 percent that is the bank’s edge on all other Roulette bet.  From the players view point, therefore, it is a bet to avoid because it has an additional disadvantage of 2 12/19 percent against the player as compared to all other Roulette bets.

            Column Bet, or Twelve-Number Bet.  The player places his chip on one of the three blank spaces at the bottom of the layout.  (Some layouts have three squares marked “1st,” “2nsd,” “3rd,”) This indicates that the player is betting the twelve vertical numbers above the space wagered on.  If one of these twelve numbers wins, the player is paid off at 2 to 1 odds.  Since the odds against are 2 1/6 to 1, to 1, the house’s favorable advantage is 5 5/19 percent.
            Dozens or Twelve-Number Bet.  The player places his chip on one of the spaces of the betting layout marked  “1st 12,” “2nd 12,” or “3rd 12.” The 1st 12 indicates that the player is betting on the numbers 1 to 12 inclusive’ the 2nd 12, the numbers 13 to 24 inclusive; and the 3rd 12, the numbers 25 to 36 inclusive.  If one of the 12 numbers wagered on wins, the player is paid off at 2 to 1 odds, like the column bet described  above.  The correct odds are 2 1/6to 1. The house’s advantage is 5 5/19 percent.

            Low-Number Bet (1 to 18).  The player places his chip on the betting layout marked 1 to 18, which indicates that he is betting on the numbers 1 to 18 inclusive.  If one of these numbers wins, the player is paid off at even money (1 to 1).  The correct odds are 1 1/9 to 1.  The house’s advantage is 5 5/19 percent.
            High-Number Bet  (19 to 36).  The player places his chip on the space of the betting layout marked 19 to 36, which indicates that he is betting on the numbers 19 to 36 inclusive.  If one of these 18 numbers wins, the  player is paid off at even money (1 to 1).  The correct odds are 1 1/9 to 1.  The house’s advantage 5 5/19 percent.
            Black-Color Bet.    The player places his chip on a space of the layout marked “Black.”  (Some layouts have a  large black diamond shaped design containing the word “Black.”)  The player is betting on the 18 black-colored numbers.  If one of these numbers wins, the player is paid off at even money (1 to 1).  The correct odds are  1 1/9 to 1.  The house’s advantage is 5 5/19 percent.

            Red-Color Bet.  This is the same as a black-color bet except that the player places his chip on the space marked “Red,” or on the red diamond, and is betting on the 18 red-colored numbers.  If one of these numbers wins, the player is paid off at even  money ( 1 to 1).  The correct odds are 1 1/9 to 1.  The house’s advantage is 5 5/19 percent.
            Odd-Number Bet.  The player places his chip on the space of the layout marked “Odd.”  The player is betting on the 18 odd numbers.  If one of the odd numbers wins, the player is paid off at even money (1 to 10).  The correct odds are 1 1/9 to 1.  The house’s advantage is 5 5/19 percent.
            Even-Number Bet.  This is the same as the odd-number bet, except that the player is betting on the 18 even numbers.  If one of the numbers wins, the player is paid off at even money ( 1 to 1).  The correct odds are 1 1/9 to 1.  The house’s advantage is 5 5/19 percent.

Roulette Systems

Roulette is the game that has invited more systems “to break the bank” than all casino game combined.  So many systems have been created by mathematicians and scientist in an effort to beat the bank at Roulette that most casino operators sometimes call it the “egghead’s game.”  Professional male gamblers call it a “woman’s game.”
            The most popular Roulette system used by Roulette players s is the D’Alembert System.  It is based on what its proponents called the “Law of Equilibrium.” This is nothing more than the doctrine of the Maturity of Chances, which mathematicians call the “Gambler’s Fallacy.” The theory is that any two opposite chances, such as red or black, odd or even, must sooner or later win an equal number of times. If red, for instance, dominates for a series of spins, it is only a question of time until black will have its turn. The D’Alembert System player, therefore, after every losing bet, adds an additional chip or two to his bet on the next spin, and after every winning bet reduces the bet by one or more chips. These players misinterpret the theory of probability. They think that these opposite chances will even up in a short run, whereas the probability theory gives only an approximate statement of what can be expected to happen in a very long run. The bank’s favorable advantage of the 0 and 00 will, in the long run, break all players.

Thousands of Roulette players refuse to believe this. Many of them haunt the casinos day after day, endlessly recording statistics, clocking how often certain numbers, colors, or combinations have or have not appeared in the last few hours, nights, or even weeks. No casino operator is ever worried that these players will come up with a workable system. In fact, on request, at many casinos, the management will supply the addict with a chart on which the Roulette numbers are printed so that he can save time, paper, and pencil by merely checking off the winning numbers instead of having to, write them down.
Some addicts compile ‘all data for a different reason. They compare their statistics with all sorts of probability calculations, hoping to find some indication that the wheel is biased. A wheel very seldom goes haywire of its own accord, and I can’t think of any fault a wheel could develop by itself that would not be spotted by the management in very short order.
The latest Roulette system making the rounds is called the “Cancellation System.” It consists of writing down a column of figures in serial order, beginning with 1.  Suppose we use the sequence 1, 2, 3, 4, 5, 6, 7, 8, 9, 10. The player begins by betting the total of the top and bottom figures in this instance, 11 chips. If he wins, he crosses out the top and bottom figures and then bets the total of the new top and bottom figures in this instance, 9 plus 2, or 11. If the online poker player loses, he adds the amount lost at the bottom of the column and then bets the total of the new top and bottom figures. In this instance, he would bet 11 plus 2 or 13 chips. This procedure of betting and crossing out and adding numbers continues until all the numbers in the column have been crossed out.

As in most systems, the player must increase the amount of his bet after each loss. In the Cancellation System the player sticks to bets that pay even money, and the theory is that since he crosses out two numbers of his series when he wins and adds only one number when he loses, he must eventually cross out all numbers. When this happens, he will have won 55 betting units.
On paper it looks good; however, the Cancellation System, like all other so-called systems, sooner or later is interrupted by the fact that the player goes broke. In this system the player increases his bets to the point where he is stopped by the house limit. But when a long losing streak hits the player, he finds himself so far in the hole that he has reached the limit of his own bankroll, or he discovers that the constantly increasing size of his bets has put him in the position of having to risk a large amount of money to try to recoup his losses. At his point, afraid to risk a large bet, he quits a loser, saying, “Well, it wasn’t supposed to happen that way. I wonder what went wrong with the system.”
Another catch is that if the table is busy, the croupier views the system player who places a long series of small bets with distaste. The player is giving him a lot of work, and he is very likely to make it clear that he doesn’t want your business. “Look, man,” he’ll say, “play your system down the street. We’re busy now.”
It doesn’t matter what system you make use of, in the long run you can’t overcome the house advantage of the single and double zero that the Roulette bank has stacked against you. This house advantage is the only surefire system that works as expected.

Don’t Be Cheated by Short Payoffs. It’s easy to learn how to play Roulette, and yet surprisingly few players know exactly how many chips they should receive when they win on a combination of several bets, particularly if the wager involves single, double, or four-number wagers. When a croupier pushes over several stacks of chips, only about five out of a hundred players have any idea of whether or not the payoff is correct.  I have seen a good many players shorted on chips in many of our top casinos.  It is often an honest mistake on the croupier’s part, but whether it is or not, if you are going to play Roulette you’d be smart to learn how to calculate your winning poker .  Why should you pay an extra charge by being short changed when it is so easy to be sure?
Here is a mathematical  shortcut the reader can use to calculate mentally the number of chips to be paid off on single-number of chips to be paid off on single-number bets on which the odds are 35 to 1.  For any even number of chips, simple divide by 2, multiply by 7, and tack a zero onto your answer.  Example: You bet 16 chips on a single number and win.  Divide 16 by 2, multiply by 7, and add a zero, which gives you 560 – the correct number of chips due you.
If you wager an odd number of chips, you make the same calculation except you subtract 1 before you start and add 35 at the end.  Example: You wagered 15 chips.  Subtract  1, getting 14, divide by 2, getting 7, multiply by 7, getting  49, add a zero, getting 490, and  add 35 for a final answer of 525.  If you want to avoid mental calculation, give the following chart a little study and memorize the payoffs on the more complicated bets.  Here are all the correct payoffs on straight, split, street, quarter, and line bets when wagering 1 to 20 chips.  Simple multiplication will enable you to extend the chart to payoffs on more than 30 chips.

ROULETTE PAY CARD

 

Straight

Split

Street

Quarter

Line

35 to 1

17 to 1

11 to 1

8 to 1

5 to 1

1     35

1     17

1     11

1     8

1     5

2     70

2     34

2     22

2     16

2     10

3     105

3     51

3     33

3     24

3     15

4     140

4     68

4     44

4     32

4     20

5     175

5     85

5     55

5     40

5     25

6     210

6     102

6     66

6     48

6     30

7     245

7     119

7     77

7     56

7     35

8     280

8     136

8     88

8     64

8     40

9     315

9     153

9     99

9     72

9     45

10   350

10   170

10   110

10   80

10   50

11   385

11   187

11   121

11   88

11   55

12   420

12   204

12   132

12   96

12   60

13   455

13   221

13   143

13   104

13   65

14   490

14   238

14   154

14   112

14   70

15   525

15   255

15   165

15   120

15   75

16   560

16   272

16   176

16   128

16   80

17   595

17   289

17   187

17   136

17   85

18   630

18   306

18   198

18   144

18   90

19   685

19   323

19   209

19   152

19   95

20   700

20   340

20   220

20   160

20   100

            Curiously enough, there are many more methods used by cheats to beat a roulette game than there are cheating methods to beat the player.  Roulette mobs have on several occasions secretly visited Monte Carlo during the night, gaffed the wheels, and then won considerable amounts from the house  before the casino  discovered  what had happened.  This has also happened in a good many other casinos.  The methods they use to gaff the wheel are rather easy to install but I won’t discuss them here because I’m not trying to smarten up any cheats.  Also, this cheating doesn’t affect the honest players at the table only the cheating card games who know about the gaff gain by it, and it’s only the house that loses.
            How to Gamble Sensibly at Roulette.  The best way to avoid losing at Roulette is to stop playing the game, but since it is such a favorite with so many millions of people.  I doubt that very many of them will take this advice.  And I can’t give a best bet at the game because, unlike all other casino games, all but one of the bets have the same  5 5/19 percent against the player.  The best I can do to save you some money is to suggest that you avoid the five-number combination bets with their 7 17/19 percent advantage for the bank.
            You may be lucky and win at Roulette over a short period, but your chances of beating the wheel if you play continuously through several long sessions are dubious.  If you intend to play for several sessions, budget yourself.  Divide the amount of money you can afford to lose by the number of times you expect to play, and don’t exceed that loss limit in any session.  If you should at any time find yourself ahead of the game by a good sum, pack the game in.  Tomorrow  is another day.  This advice will at least prevent  you from becoming a roulette degenerate.

PUT AND TAKE TOP GAME

The Put and Take Top game had its biggest fad in the late 1930’s and early 1940’s when it was second only to Poker as a private gambling game.  However, due to its cheating factors, the Put and Take Top fad did not last too long.  But, there seems to be a resurgence of Put and Take Top and for that reason.  I have included it in this book.  The general poker rules of the game are as follows:

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Gaffed Put-and-Take Top.  Arrow indicates edge which has been rounded.

            Any number can play.  It requires a Put and Take Top. The top is eight-sided  and the sides are usually marked P-1,T-1,P-3, T-3, P-4, T-4, P-A11, and T-11.  Each player puts a stake into the pot and each player takes turns in spinning the top once.  If a P-1 appears, the player puts one unit into the pot; if T-1 appears he takes one unit out of the pot.  if a P-3 appears he puts 3 units into the pot; if T-3  appears he takes 3 units  out of the pot.  The same procedure  holds true for P-4 and T-4.  If T-A11 appears, he takes all the money in the pot.  If P-A11 appears, he must put in an amount equal to that in the pot.

            Cheating with Put and Take Tops.  Most tops are gaffed (fixed crookedly) with edge work, the edges being rounded on some sides and sharp on others.  The top will tend to roll off the sides with the rounded edges and stop on the sides whose edges are sharp.  Some tops have alternate edges beveled so that when the victim spins the top clockwise  with his right hand  (the normal manner), it always lands put.
            The cheat spins the top counterclockwise and always takes.  Some gaffed tops have a central spindle which projects farther on one end of the top than the other.  It is so beveled that take numbers always come up when the cheat is spinning.  When he passes the top to the next player, he pushes the spindle down through the top so that the end that projected farthest becomes the short end and what was the upper side of the top becomes the bottom.  This end for end reversal is the same as reversing the direction of the spin and the victim finds that he can only throw put numbers.  Put and Take Tops can be tested by changing the direction of the spin to see if it has any effect on the result.  Not playing with strangers, and that includes anyone you haven’t known since you were knee high to a pup, is also a help.

TIDDLY- WINK

No encyclopedia of games would be complete without mention of several children’s favorites that require special equipment.  one of the most popular child’s game is Tidily-Wink.
            Requirement

  1. Any number of players.
  1. Small plastic discs.  Each player has the same number.
  2. Cup or container to catch small discs.

The Play.  After determining the rotation of play by tossing a coin, each player tries to get the small discs into a cup by snapping them with the pressure of the larger disc against their edges.  The player scores one for each disc snapped into the container and the player who receives the agreed score first is the poker winner.

JACKSTRAWS

Jackstraws, which is also known as Four-Five-Six, Picks, and Wood Pile, is another old-time children favorite.
            Requirements

  1. Any number of players.
  2. Set of jackstraws’ each straw or stick resembles a knitting needle, 6 to 8 inches long and tapering at both ends.  The colors of the sticks indicate their scoring values (generally): green 3; red 5; blue 10; and black 20.

The Play.  The first player, chosen by tossing a coin or lots, holds the straws over the center of the table, the bottom ends touching it, and release them so that they fall into a pile.  He then removes as many sticks as he can without causing any other straw to move.  When another straw moves, the player must replace the stick he was removing, and the play passes to the player next on the left.  Fingers must be used, until the black jack-straw is removed, in which case it maybe employed, only by its owner, to help lift off the other sticks.  Play continues until all the straws have been removed.  The player with the highest point total is the winner.
            Variation:  Each player, in turn, removes all the straws from the pile that he can before he misses.  When he does, the pile of sticks is released at the table again, and the next player plays.

OTHER BOARD GAMES

There are many copyrighted board card games on the market.  I have not included  these games in this encyclopedia because all have fairly clear instructions accompanying the boards.

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
=================

Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
=================

Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
=================

Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

===================
Games Requiring Special Equipment
===================

Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
===================

Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
===================

glossary
glossary1
glossary2
glossary3

 

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