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Rummy Games
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Gin Rummy =================

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Canasta
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Canasta
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Bridge: Contract and Auction =================
Contract and Auction
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Cribbage and How it is Played
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Cribbage how to Play
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Casino
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Parlor Games for All
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Parlor Games
Twenty Questions

Partnership Auction Pinochle with Widow

Requirements

  1. Two partnerships of two players each four players in all.
  2. The standard Pinochle deck. (For poker rules on the deck, rank of cards and suits, value of melded cards, bonus melds, and value of cards won in tricks.)

Object of the Game. For one partnership, by scoring 1,000 points or more before the other partnership does, to win the game.

Details Before the Actual Deal. Selecting partnerships, choosing the dealer, establishing seat positions, changing partnerships and seat positions, the shuffle, and the cut, are governed by basic General Rules for Pinochle.
The Deal. Eleven cards are dealt to each player and four cards are dealt to the widow. Starting with the leader and dealing clockwise, one card is dealt face down to each player and the fifth card is dealt face down in the center of the table for the widow. This deal is repeated three more times. Thus the fifth, tenth, fifteenth, and twentieth cards off the deck are dealt to the widow. After the last card is dealt to the widow, the fifth and succeeding rounds are dealt to the players only until the deck is exhausted and each player has 11 cards.
The Bidding. The leader may pass, indicating that he doesn’t want to bid. Or, he may make a bid. However, the player who makes the first bid is not required to bid any stipulated number of points; he may bid any amount he likes.
Each player in his turn, starting with the leader and rotating clockwise, passes or bids. But if one player bids, the following bidder’s bid must be higher by at least 10 points; bids can be raised only in multiples of 10. This bidding continues until only one bidder re- mains unchallenged. He has won the bid for his partnership. Once a player has passed, he cannot bid later in the same hand. If all online poker players pass, the cards are thrown in and a new hand is dealt by the player to the left of that hand’s dealer.

The Widow, the Blind, or the Buy. The four cards dealt face down on the table during the deal of the hand are called the widow, the blind, or the buy. It must be reemphasized that under no circumstances may a player, be he active or inactive, look at the four cards in the widow while the bidding is going on. The bidder the player who has won the bid takes these four cards in an attempt to improve his holding; but before placing them in his hand, the bidder must expose the widow cards and let the other players see them. The bidder may either put the widow cards in his hand with his other 11 cards, or he may leave them on the table and use them in a meld. The bidder may announce his trump suit either before or after melding.
Discarding or Burying Four Cards. Now, to give himself the legal 11 cards, the bidder must discard four cards. These four are placed down in front of him and are counted as tricks he has won although his partnership must win a trick from the opponents to make his meld good. Any points among these four cards are counted in the bidder’s favor as points won in tricks. These rules on the discard must be observed:

  1. The bidder cannot bury (discard) any card he has used to form a meld for which he has received point credits. If he buries such a card, and if his attention is called to the misplay, he has reneged and loses the hand. The partnership that reneges is holed for the number of points bid.
  2. The bidder may bury a trump card (one not used in a meld), but he must announce the fact that it is a trump he’s burying. He does not have to reveal its denomination, but failure to announce burying a trump card is considered a renege by the bidder and loses the hand for him. The penalty is the same as if he failed to make his bid in play.
  3. The bidder is not required to announce the burying of an ace or any other card that is not a trump card.
  4. If the bidder leads a card in starting the play of the hand, and his attention is drawn to the fact that he has neglected to bury four cards or has buried too few or too many cards, he has reneged; the penalty is the same as if the partnership played the hand and failed to make the bid.

The Play. This game is governed by the rules for Auction Pinochle with Widow: Each Hand a Complete Game.

Counting Valuable Cards Won in Tricks. Each partnership counts its tricks, adding up the total of valuable cards won in tricks. The partnership that won the bid also adds the four cards buried by the bidder. If the bidding partnership makes the bid, the total points won in tricks are added to its credit on the score sheet. The other partnership adds to its credit its own total, whether the bidding partnership did or did not make its bid. If the bidding partnership fails to make its bid, it loses the melds previously credited to it on that hand, and loses its points won in tricks. Also, the partnership is holed for the amount of the bid. This latter amount is subtracted from its running score. If the total of this score, which does not include the lost melds and points, is less than the amount of the holed bid, a minus sign is used to indicate the deficit. The partnership must cancel this deficit before it can enter any score as a plus.
Melding. After the bidder announces his trump, all the other players may meld. Once the bidder has named trump and one or more other players have melded, he cannot change his trump suit. The melds of each partnership scarney are added and each total is entered on the score sheet. After the melds have been entered in the score, each player picks up his melds, restores the cards to his hand, and goes on with the play.
Determining the Winning Partnership. Play continues until one partnership has scored 1,000 or more points and has won the game.  If both partnerships score 1,000 or more points, the team that won the last bid wins the game, even if the other has a higher score. Since the bidder is considered to be the first to count card, his team is thus legally first over the finish line.

Optional Payoff. To be legal, this rule must mutually be agreed upon before the start of the game. An additional sum in cash is often collected from one partnership by the other for the former’s failure to make its bid. The holed partnership’s payoff is usually one- fourth of the agreed stakes of the game.
Standard Bonus Melds. Under mutual agreement, before the start of the game, players may make use of the standard bonus melds. (See this table under basic General Rules for Pinochle.) It may be stipulated, when using this table of melds, that game shall be 1,000, 1,500, or 2,000 points.

Cutthroat Pinochle

This is played exactly as is Partnership Auction Pinochle with Widow-with the following single exception: The game is played four- handed; there are no partnerships; it is every man for himself.

Double-Deck Auction Pinochle with Widow: Individual Play

This is played exactly as is Auction Pinochle poker with Widow (game 1,000 points) with the following differences:

Requirements
  1. Two Pinochle decks are used, from which all the nines have been removed. These are shuffled together and used as one decks of contrasting color or design may be used. The consolidated deck adds up to a total of 80 cards.
  2. There are four players, each playing for himself.

The Deal. Nineteen cards are dealt to each player and four cards are dealt into the widow. The first round of cards, starting with the leader and going clockwise, is dealt four at a time. The next four cards are dealt into the widow. Thereafter each player is dealt five cards at a time until the deck is exhausted.

The Scoring
  1. The winner of the last trick is credited with 20 points instead of ten points as in Pinochle with a single deck.
  2. For special bonus melds, which are often used in Double-Deck Auction Pinochle, see basic General Rules for Pinochle under standard bonus melds and triple and quadruple melds.
  3. When using standard bonus melds, game is 3,000 points.
  4. When using triple or quadruple melds, game is 10,000 points.
Double-Deck Partnership Pinochle with Widow

This is played exactly as is Double-Deck Auction Pinochle with Widow, Individual Play, except that the four players play as partners, two against two.

Wipe-Off

This is Double-Deck Partnership Pinochle with the proviso that a side must score 200 or more in cards to count either its meld or its split poker cards.

Six- and Eight-Handed Auction Pinochle with Widow

Auction Pinochle, either six-or eight-handed, is played exactly as is the four-handed partnership game described above, with these exceptions:

The Six-Handed Game
  1. Partnerships may be formed of (a) three teams of two players each, or (b) two teams of three players each.
  2. Two full decks of Pinochle cards are combined as a single deck. There are 96 cards in all.
  3. The partnership that wins the last trick of the hand gets credit for 20 points.

The Deal. Each player is dealt 15 cards and the widow is dealt six cards. The cards are dealt clockwise, starting with the leader and including the dealer, three at a time to each player. Then three cards are dealt into the widow, these being the nineteenth, twentieth, and twenty-first cards off the deck. A second round of three cards is dealt to each player, and the fortieth, forty-first, and forty-second cards off the deck are dealt into the widow, which now has a total of six cards. No more cards are dealt into the widow. The remaining cards are dealt to each player in, turn, three at a time, until the deck is exhausted.

The Eight-Handed Game
  1. Partnerships may be formed of (a) four teams of two players each, or (b) two teams of four players each.
  2. Three decks of Pinochle cards, 144 cards in all, are combined as one deck.
  3. The partnership that wins the last trick of the hand gets 30 points.

The Deal. Each player is dealt 17 cards, and eight cards are dealt into the widow. Starting with the player to his left, rotating clockwise, and including himself, the dealer gives each player five cards. Then he deals the next four cards into the widow. On the second round, each player is dealt four cards, and the next four cards off the deck go into the widow, which now has eight cards.  No more cards are dealt into the widow.  The remaining cards are dealt the players four at a time, in rotation, until the deck is exhausted Note:  Very often, in these two variation canasta of Auction Pinochle, players use standard bonus melds, triple melds, and quadruple melds

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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