Home ||Contact Us


Games you Can Play
General Rules
Imperfect Deck
Draw Poker

Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

Stud Poker

Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

Rummy Games

Rummy Games
Six Seven Card Straight
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)

Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

Variation of Canasta
Typical Four-Handed Score Sheet

Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

Cribbage and How it is Played

Cribbage how to Play
Strategy at Cribbage


Strategy at Casino

Children and Family Card Games

Family Card Games
Old Maid
Animals or menagerie

Miscellaneous Card Games

Miscellaneous Card Games
Scotch whist
Lift smoke
Crazy eights

Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Auld Lang Syne
Four Seasons
Beleaguered Castle
Poker Solitaire
Two-deck solitaire
Multiple solitaires

Chess, Checkers, and Teeko

Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

Parlor Games for All

Parlor Games
Twenty Questions


This gambling poker game, popular in the Nevada casinos and Western states, was originally called Panguinge but is now commonly known as Pan.  A favorite of Filipinos in California, it is in fact an adaptation of Coon Can.  Pan is a house game, though not a banking game.  Substantial cash flows to and in the play, and the house takes charge (a chip or so) out of each pot.  The pot in Pan, as in Poker, is the sum of the antes put up by all the players, and it is taken by the player winning the hand.


  1. From six to eleven 52-card packs, used as one.
  2. The eights, nines, and tens are stripped from each pack, as in Coon Can.
  3. Any number of players; the more players, the more packs are used; seven to nine players make for the best game.
  4. Many houses add to the pack certain extra payoff cards, such as threes, fives, and sevens.  Usually the extras are spades.
  5. But when extra cards are used it is essential that the operator tell the players so and tell them how many payoff extras are in play.

Object of the Game.  To go pan (rummy) by the player’s melding his entire hand (ten cards) in spreads of three cards or more of the same denomination or sequences of three cards or more of the same suit.
            The Deal.  After the players have put up their  antes the cards are shuffled by the game keeper, who when playing usually deals the first hand, or by the player who was low man in the cut for the deal.  (In case of ties in this cut, players cut again until one man is low.)  All the players help shuffle the cards, each taking a group of cards and shuffling.  Then they are all put together face down on the table, and the player to the dealer’s right cuts the cards.

            Now the dealer takes a handful of cards from the top of the pile, and deals to each player, starting with the player at the dealer’s left and going clockwise, ten cards, one at a time.  If he hasn’t taken off enough cards to go around ten times, he just grabs another handful and keeps dealing.  If he has some left over after the deal, they go back on top of the pack. The deal moves clockwise, to the left. 
After any player has gone pan (rummy), only the cards that have been used are shuffled and cut; then these are put on the bottom of the other cards which haven’t been
Payoff Spreads. Two peculiarities of this game:

  1. Players ante some amount, a chip or more, in the center of the table before the cards are dealt.
  2. Only certain spreads payoff. A player can meld any spread he likes, as in Coon Can, but only the following payoff:

Ace-two-three of the same suit collects a chip from each player. If it is in spades, the sequence collects double. Any other card which extends that sequence collects an extra chip. If that other card is a spade in a spade sequence, it collects two chips.
Jack-queen-king of the same suit collects one chip. If it is in spades it collects two chips.
Threes, fives, and sevens are the only cards which, melded in the same rank, payoff.  Three of a kind in these ranks will payoff two chips except in spades, in which case they payoff three chips. 

The player is paid an extra chip for each card added to the spread of the same suit and rank. For example, if a player spreads four diamond fives, he is paid off three chips. Three diamond fives (see the three-of-a-kind rule above) are worth but two chips. If the spread is in spades, two chips are collected for each extra card melded. Suppose you spread six spade sevens: then you collect three chips for the first three-loo card spread and two extra chips for every seven over three. You’d get nine chips for that spread. Please note well that up to this time we have been discussing spreads of cards having the same rank and the same suit. Melds mixing the suits come under a different heading.

A payoff spread using three cards of equal rank in three different suits pays off one chip. A payoff spread of four of a kind in different suits pays two chips. A three-card spread using payoff cards but having two of these cards in the same suit does not pay off, an the aficionados call it Kamokee.
When a player goes pan he (a) gets one Chip from each other player, (b) takes the pot, and (c) collects from each player for the points he has melded. In a word, he collects twice for spreads he melds before going rummy.
The Play. Before the leader makes his first play, each player is entitled to play his hand or drop out. If he drops, he loses the chip he has anted. It is often excellent economics, as in Poker to drop out if the hand looks un- promising. After the dealer, who is last to decide, says whether he is in or out of the hand, the leader makes his first play. From then on no player may drop out of the game.

The leader may take either the upcard or the top card of the stock, the play rotating to the left of the leader. He then melds any spreads he can or wants to, collects from each other player if they are payoff spreads, and then discards one card. A player may hit a player to his left, as in Coon Can (we’ll remind you about hitting in just a second), thereby forcing that player to discard a card and lose his pick at his turn of play. The reminder: let’s say a player to your left has before him a meld of three sixes. You have a six, and you decide to lay it off on his meld, which is hitting. That card is considered your discard. But now witness the condition in which you have left your opponent.
The rules provide that no player may have more than ten cards, counting cards melded and cards in, hand. But your hit has given your opponent a total of eleven cards on the board and in his hand. With these eleven, he cannot draw a twelfth; he must reduce his holdings to ten; he is compelled to discard without picking a card of his own.

Additional Rules. A player having melded a spread of more than three nonpaying cards may remove one of those cards (which is called switching) to form another spread- provided the switch does not break the sequence of a long spread. You’ve melded four deuces. You have the ace and three of spades in your hand. Now you may switch the two of spades from the melded spread and with it form an ace-two-three spread. But, a payoff spread cannot be broken up. A player cannot borrow or switch a card from a spread on which he has already collected.
poker strategy. A player should stay if he has one  matched set, or five or more combination that would be two-way with one pact (a pair or two cards of the same suit in sequences).  Four combinations are a good hand with no more than four players, but dubious with five or more.  However, the game is so far a matter of pure luck that many inveterate Pan Players will stay  pure luck that many inveterate Pan Players will stay with three combinations in an eight–hand house game.





AMERICAN WHIST =================

Pinochle Many Variations

Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

Other Members of the Bezique Family


The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Boo-Ray or BOURÉ

The Big Euchre Family

The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Spoil five
Double hasenpfeffer
Three-card loo

The Heart Group

Heart Group
Spot Hearts
Black Widow Hearts

The All-Fours Group

All-Fours Group
Shasta Sam
Auction Pitch Joker

Banking Card Games

Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
Banker and broker
Red Dogs

Card craps

The Stops Games

Stops Game
Skarney® and How It Is Played

Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
Skarney Gin Doubles

Cheating at Card Games

Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

Dice and their Many Games

Dice and their Many Games
The Casino Game: Bank Craps
English Hazard
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

Games Requiring Special Equipment

Hasami Shogi
Follow The Arrow

Lottery and Guessing Games

Lottery guessing game
Tossing Game
Race Horse Keno
The Match Game

Glossary of Game Terms