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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

ENFLE

This game, also known as Schwellen and Rolling Stone, is another old time Stops.
            Requirements

  1. Four to six players.
  1. From a standard 52-card deck strip out enough cards so that there remain eights for each player in the poker game.  The cards in each suit rank ace (high), king, Queen, jack, ten, and so on down.  The cards deleted should be from the deuces up, an equal number from each suit.
  2. Prior to each deal, every player antes one or more chips to a pot.

The Deal.  Cards are drawn for the first deal; highest card deals.  The entire deck is dealt out into hands of eight cards, either one or two at a time.  The turn to deal goes to the left in subsequent hands.

            The Play.  The player on the dealer’s left leads any card he wishes.  A lead calls upon each other player to follow suit if able; if all follow, the trick is won by the highest card.  The winner of a trick leads to the next.  Since the poker tricks are of no value in themselves, they are discarded face down in a common pile.
            When a player is unable to follow suit, he must pick up and put into his hand all cards already played to the trick, and then lead to the next trick.  He may, if he wishes, lead the suit which he just renounced.  Normal policy is always to lead from the longest suit in the hand, so as to keep some cards of each suit as long as possible.
            The first player to get rid of all his cards wins the game and takes the pot.

MAU – MAU

 Mau-Mau is considered the newest and most scientific of the Stops family, a favorite second game among many bridge players.  Whereas most of the Stops games are best for four or more players, Mau- Mau is strictly a two-handed game.
            Requirements

  1. Two players.
  1. A regular 52 – cards deck and the  cards are point valued as follows: jack, 20; eight, 20;  seven, 15; ace, 15; queen and king, each 10; and other numerical cards their face value, such as two, 2; three, 3; four, 4; etc.

Object of the Game.  To try and win the game by scoring 500 or more points, which may involve one or more dealt hands.  The purpose of each hand is to try to get rid of all your cards and receive point credits for all cards held by your opponent.
            The Deal.  To determine first dealer, players cut for deal.  Ace is high, low man deals.  Thereafter the deal alternates.
            The dealer starting with the nondealer deals each player seven  cards one at a time in alternate fashion.  The rest of the pack is form the stock.  The dealer then takes the top game of card of the stock and places it face up beside it as the starter for the discard  pile.

            The Play.  Beginning with the nondealer, the turn of play passes from player to player.  A play consists of discarding one card face up on the discard pile begun by the starter.  Each card played must match the previous discard (called the upcard) in either suit or rank.  Example: On the five of diamonds, any diamond or any five may be played.  If in turn a player is unable to play such a card, he must pick a card from the top of the stock and add it to his hand until able to play.  If a player holds one or more playable discards, he must discard.
            A 50-point penalty is charged to the offender for failure to abide by this rule.  If a player discards a seven, his opponent must take one card from the top of the stock, but is not permitted to discard under any circumstances.  If a player discards an eight, his opponent must draw three  cards from the top of the stock and again as before is not permitted to discard.
            If a player discards a jack, the same player has the right, if he so desires, to call a change of suit.  Example:  If a jack of spades has just been discarded, the player may call either clubs, diamonds, or hearts, and the opponent must follow with that suit or with another jack.  If, however, the discarder of the jack fails to call a  change of suit, the opponent does not have to follow suit or rank, and he may discard any card from his hand.  If the upcard is either a jack, seven, or eight, and the player whose turn it is to play cannot follow suit, he has the option of discarding the same rank card or holding it and taking a card from the top of the stock.

            The moment a player has discard and has only one card left in his hand, he must announce to the opponent “One card.”  Should he fails to make this announcement, he is not permitted to discard his last card; instead he must take a card from the top of the stock.
            Scoring.  Play  ends when any player gets rid of the last card in his hand and he is declared the winner and scores the total points of the cards remaining  in his opponent’s hand: 20 for jack, 20 for each eight, 15 for each seven, 15 for each ace, 10 for each queen or king, the numerical face value for each other card, 2 for two, 3 for three, etc.  If the starter (first upcard) of the discard pile is a spade, the winner’s total point score is doubled.  If a player has two jacks (a player may discard two jacks  at one time at his turn of play) his total point score is  quadrupled (double-double).
            Score is kept on a paper.  Each deal may be settled as a separate game, but the most interesting game is to award the game to the one who first reaches 500 points or more.  The winner is usually paid off on the difference between both scores.
            Strategy  of Mau-Mau.  One’s long suit is most often the best to play, as is any suit that the opponent has failed to respond to.  As a rule sevens and eights should be saved for the end of the hand so that they can be played consecutively, thereby denying your opponent a discard and forcing him to increase the number of cards his  hand has by one or three loo cards at a time, while you go out or decrease the number of cards in your hand.

 

 

 

 

 

 

 

 

 

 

 

 

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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