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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Briscola
Primiera
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Syne
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Teeko
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Chess
Checkers
Teeko
Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

CONTRACT BRIDGE SCORING TABLE

GAME : 100 points
Each trick over six:  20  20 30 30
No Trump: first Trick – 40; each subsequent trick – 3-

As in the table:

TRICK VALUES

Tricks over six

One

Two

Three

Four

Five

Six

Seven

Clubs

20

40

60

80

100

120

140

Diamonds

20

40

60

80

100

120

140

Hearts

30

60

90

120

150

180

210

Spades

30

60

90

120

150

180

210

No-trump

40

70

100

130

160

190

220

Doubling multiplies each of these values by 2.
Redoubling multiplies them by 4
Vulnerability does not affect trick values.

PREMIUMS

Overtricks

Not vulnerable

Vulnerable

Undoubled, each

Trick value

Trick value

Doubled,  each

100

200

Redoubled, each

200

400

Making doubled or redoubled contract

50

50

Slams

 

 

Little Slam

500

750

Grand Slam

1,000

1,500

 

RUBBER

HONORS

Won in 2 games        700

Four                          100

Won in 3 game           500

Five                          150

Unfinished 1 game     300

4 Aces, No trump      150

Unfinished, if only one side has part score on unfinished game          50

 

            Doubling and redoubling do not affect honor, slam, or rubber points

            PENALTIES FOR UNDERTRICKS
(scored by defenders)

Number of Tricks

Not Vulnerable

Vulnerable

Undoubled

Doubled

Undoubled

Doubled

1 Down

50

100

100

200

2 Down

100

300

200

500

3 Down

150

500

300

800

4 Down

200

700

400

1,100

5 Down

250

900

500

1,400

6 Down

300

1,100

900

1,700

7 Down

350

1,300

700

2,000

If  redoubled, the penalties are twice those for doubled

Revoke:   penalty for first revoke in each suit, two tricks won after the revoke.  No penalty for a subsequent revoke in same suit by same player.

Irregularities in Contract Bridge

The Scope of the Laws.  The laws are designed to define correct procedure and to provide an adequate remedy where a player, by irregularities, gains an unintentional but unfair advantage.  The laws are not designed to prevent dishonorable practices.  Ostracism is the ultimate remedy for intentional offenses.
            New Shuffle and Cut.  Before the first card is dealt, any  player may demand a new shuffle and cut.  There must be a new shuffle and cut if a card is faced in shuffling or cutting.
            Changing the Pack.  A pack containing a distinguishable damaged card must be replaced.  The pack originally belonging to a side must be restored if reclaimed.
            Redeal.  There must be a redeal if, before the last card is dealt, a Redeal is demanded because a player is dealing out of turn or with an uncut deck.  There must be a redeal if the cards are not dealt correctly, if a card is faced in the pack or elsewhere, if a player picks up the wrong hand and looks at it, or if at any time (until the end of play) one hand is found  to have too many cards and another too few (and the discrepancy is not caused by errors in play).  When there is a redeal, the same dealer deals  (unless the deal was cut of turn) with the same pack, after a few shuffle and cut.

            Missing Card.  If a missing card is found, it is deemed to belong to the deficient hand, which may then be answerable for exposing the card and for revoke through failure to play the card in a previous trick.  But if a missing card is found in another hand, there must be a redeal; or in a trick, the laws poker progressive on defective trick applies.  If a missing card is  not found, there must be a redeal. 
            Surplus Card.  If a player has a surplus card owing to an incorrect pack or incorrect deal, there must be a redeal.  If the surplus is  due to omission to play to a trick, the law on defective trick applies.
            Drawing Attention to an Irregularity.  Any player (except dummy if he has forfeited his rights) may draw attention to an irregularity.  Any player may give or obtain information as to the law covering it.  The fact that the offending side draws attention to its own irregularity does not affect the rights of the opponents.
            Enforcing a Penalty.  Either opponent (but not dummy) may select or enforce a penalty.  If partners  consult as to selection of enforcement, the right to penalize is canceled.

            Improper Remarks and Gestures.  If by remark or unmistakable gesture a player other than declarer discloses his intentions, desires, or the nature of an unfaced hand, or the presence or absence of a card in an unfaced hand, or improperly suggests a lead, play, or plan of play, the offender’s side is subject to penalty as follows:

  1. If the offense occurred during the auction, either opponent may require the offending side to pass at every subsequent  turn; and if that side becomes the defenders, declarer may require or forbid the opening lead of a specified suit by the offender’s partner, for as long as he retains the lead.
  2. If the  offense occurred during the play, declarer or either defender (as the case may be ) may require the offender’s  partner, on any one subsequent trick, to withdraw  a lead or play suggested by the improper remark or gesture and substitute a card not so suggested. 

Cards Exposed During the Auction.  If during the auction a player exposes a single card lower than a ten there is no penalty.  If a player exposes an ace, king, queen, jack, or ten, or a lower  card prematurely led, or more than one card, such cards must be left face up on the table and become penalty cards  if the owner becomes a defender; and the partner of the offender must pass at his next turn.

            Improper Call Overcalled.   If the offender’s left-hand opponent calls before the penalty for an illegal call has been enforced, the auction proceeds as though the illegal call had been a legal call, except that it becomes a pass if it was a bid of more than seven, a call after the auction is closed, a double or redouble when the only proper call was a pass or bid.
Changing a Call. A player may change an ( inadvertent call without penalty if he does so 1 without pause. Any other attempted change: of call is void. If the first call was illegal, it is subject to the appropriate law. If it was a legal call, the offender may either (a) allow his first call to stand, whereupon his partner must pass at his next turn; or (b) substitute any other legal call, whereupon his partner must pass at every subsequent turn.
Insufficient Bid. If a player makes an in-sufficient bid, he must substitute either a sufficient bid or a pass. If he substitutes (a)the lowest sufficient bid in the same denomination, there is no penalty; (b) any other sufficient bid, his partner must pass at every subsequent turn; (c) a pass (or a double or redouble, which is treated as a pass), his partner must pass at every subsequent turn, and if the offending side becomes the defenders, declarer may impose a lead penalty (see next paragraph) on the opening lead.

Lead Penalty. When declarer may impose a lead penalty, he may specify a suit and either require the lead of that suit or forbid the lead of that suit for as long as the opponent retains the lead. When in the following pages only a “lead penalty” is cited, declarer has these rights. There are some other cases in which declarer has some control over a defender’s lead, but not so much. In such cases, the exact penalty will be specified.
Information Given in Changing Call. A denomination named and then canceled in making or correcting an illegal call is subject to penalty if an opponent becomes declarer: if a suit was named, declarer may impose a lead penalty (see above); if no trump was named, declarer may call a suit, if the offender’s partner has the opening lead; if a double or redouble was canceled, the penalties are the same as when a pass is substituted for an insufficient bid.
Barred Player. A player who is barred once, or for one round, must pass the next time it is his turn to bid; a player who is barred throughout must pass in every turn until the auction of the current deal is completed.

Waiver of Penalty. When a player calls or plays over an illegal call or play by his right hand opponent, he accepts the illegal call or play and waives a penalty. The poker game continues as though no irregularity had occurred. 
Retention of the Right to Call. A player cannot lose his only chance to call by the fact that an illegal pass by his partner has been accepted by an opponent. The auction must continue until the player has had at least one chance to call.
Callout of Rotation (or “out of turn”). Any callout of rotation is canceled when attention is drawn to it. The auction reverts to the player whose turn it was. Rectification and penalty depend on whether it was a pass, a bid, or a double or redouble, as follows:
A call is not out of rotation if made with- out waiting for the right-hand opponent to pass if that opponent is legally obliged to pass; nor if it would have been in rotation had not the left-hand opponent called out of rotation. A call made simultaneously with another player’s call in rotation is deemed to be subsequent to it.
Pass Out of Turn. If it occurs (a) before any player has bid, or when it was the turn of the offender’s right-hand opponent, the offender must pass when his regular turn comes; (b) after there has been a bid and when it was the turn of the offender’s partner, the offender is barred throughout; the offender’s partner may not double or redouble at that turn; and if the offender’s partner passes and the opponents play the hand, declarer may impose a lead penalty.

Bid Out of Turn. If it occurs (a) before any player has called, the offender’s partner is barred throughout; (b) after any player has called and when it was the turn of the offender’s partner, the offender’s partner is barred throughout and is subject to a lead penalty (this page), if he has the opening lead; (c) after any player has called and when it was the turn of the offender’s right- hand opponent, the offender must repeat his bid without penalty if that opponent passes, but if that opponent bids the offender may make any call and his partner is barred once.
Double or Redouble Out of Turn. If it occurs (a) when it was the turn of the offender’s partner, the offender’s partner is barred throughout and is subject to a lead penalty (this page) if he has the opening lead, and the offender may not in turn double or redouble the same bid; (b) when it was the turn of the offender’s right-hand opponent, the offender must repeat his double or re- double without penalty if that opponent passes but may make any legal call if that opponent bids, in which case the offender’s partner is barred once.
Impossible Doubles and Redoubles. If a player doubles or redoubles a bid that his side has already doubled or redoubled, his call is canceled; he must substitute (a) any legal bid, in which case his partner is bar(ed throughout and if he becomes the opening leader declarer may prohibit the lead of the doubled suit; or (b) a pass, in which case either opponent may cancel all previous doubles and redoubles, the offender’s partner is barred throughout, and if he becomes the opening leader he is subject to a lead penalty.

Other Inadmissible Calls. If a player bids more than seven, or makes another call when legally required to pass, he is deemed to have passed and the offending side must pass at every subsequent turn; if they become the defenders, declarer may impose a lead penalty on the opening leader.
Call After the Auction Is Closed. A call made after the auction is closed is canceled. If it is a pass by a defender, or any call by declarer or dummy, there is no penalty. If it is a bid, double, or redouble by a defender, declarer may impose a lead penalty at the offender’s partner’s first turn to lead.
Dummy’s Rights. Dummy may give or obtain information regarding fact or law, ask if a play constitutes a revoke, draw attention to an irregularity, and warn any player against infringing a law. Dummy forfeits these rights if he looks at a card in another player’s hand.
If dummy has forfeited his rights and thereafter (a) is the first to draw attention to a defender’s irregularity, declarer may not enforce any penalty for the offense; (b) warns declarer not to lead from the wrong hand, either defender may choose the hand from which declarer shall lead; (c) is the first to ask declarer if a play from declarer’s hand is a revoke, declarer must correct a revoke if able but the revoke penalty still applies.

Exposed Cards. Declarer is never subject to penalty for exposure of a card, but intentional exposure of declarer’s hand is treated as a claim or concession of tricks.
A defender’s card is exposed if it is faced on the table or held so that the other defender may see its face before he is entitled to do so. Such a card must be left face up on the table until played, and becomes a penalty card.
Penalty Cards. A penalty card must be played at the first legal opportunity, subject to the obligation to follow suit or to comply with another penalty. If a defender has two or more penalty cards that he can legally play, declarer may designate which one is to be played. Declarer may require or forbid a defender to lead a suit in which his partner has a penalty card, but if declarer does so, the penalty card may be picked up and ceases to be a penalty card.
Failure to playa penalty card is not subject to penalty, but declarer may require the penalty card to be played, and any defender’s card exposed in the process becomes a penalty card.
Lead Out of Turn. If declarer is required by a defender to retract a lead from the Wrong hand, he must lead from the correct hand (if he can) a card of the same suit; if it was a defender’s turn to lead, or if there is no card of that suit in the correct hand, there is no penalty.

If a defender is required to retract a lead out of turn, declarer may either treat the card so led as a penalty card, or impose a lead penalty on the offender’s partner when next he is to lead after the offense.
Premature Play. If a defender leads to the next trick before his partner has played to the current trick, or plays out of rotation before his partner has played, declarer may require the offender’s partner to play his highest card of the suit led, his lowest card of the suit led, or a card games of another specified suit. Declarer must select one of these options and if the defender cannot comply, he may play any card. When declarer has played from both his hand and dummy, a defender is not subject to penalty for playing before his partner.
Inability to Playas Required. If a player is unable to lead of playas required to comply with a penalty (for lack of a card of a required suit, or because of the prior obligation to follow suit), he may play any card. The penalty is deemed satisfied, except in the case of a penalty card.
Revoke. A revoke is the act of playing a card of another suit, when able to follow suit to a lead. Any player, including dummy, may ask whether a play constitutes a revoke and may demand that an opponent correct a revoke.  A claim of revoke does not warrant inspection of turned tricks, prior to the end of play, except by consent of both sides.
Correcting a Revoke.  A player must correct his revoke if aware of it before it becomes established.  A revoke card withdrawn by a defender becomes a penalty  card.  The no offending side may withdraw any cards played after the revoke but before attention was drawn to it.

Established Revoke.   A revoke becomes established when a member of the offending side leads or plays to a subsequent trick  (or terminates play by a claim or concession).  When a revoke becomes established, the revoke trick stands as played 9unless it is the twelfth trick –see below)
Revoke Penalty.   The penalty for an established revoke is two tricks (if available), transferred at the end of play from the revoking side to the opponents.  This penalty Canasta be paid only from tricks won by the revoking side after its first revoke, including the revoke trick.  If only one trick is available, the penalty is satisfied by transferring one trick; if no trick  is available , there is no penalty. There is no penalty for a subsequent established revoke in the same suit by the same player. 
            A transferred trick ranks for all scoring purposes as a trick won in play by the side receiving it.  It never affects the contract.  Example:  If the contract is two and declarer wins eight tricks plus two tricks as a revoke penalty, total ten tricks, he Canasta score only 60 points go above the line.
            Revokes Not Subject to Penalty.  A revoke made in the twelfth trick must be corrected, without penalty, if discovered before the cards have been mixed together. The non-offending side may require the offender’s partner to play either of two cards he could legally have played.   A revoke not discovered  until the cards  have been mixed is not subject to penalty, nor is a revoke by any  faced hand (dummy, or a defender’s  hand when faced in consequence of a claim by declarer).  A revoke by failure to play a penalty card is not subject to the penalty for an established revoke.
            Defective Trick.  A defective trick may not be corrected after a player of each side has played to the next trick.  If a player has failed to play to a trick, he must correct his error when it is discovered by adding a card to the trick (if possible, one he could legally have played to it).  If a player has played more than one card to a trick, he does not play to the last trick or tricks and if he wins a trick with his last card, the turn to lead passes to the player  at his left.

            Declarer Claiming or Conceding Tricks.   If declarer claims or concedes one or more of the remaining tricks (verbally or by spreading his hand), he must leave his hand face up on the table and immediately state his intended plan of play.
            If a defender disputes declarer’s claim, declarer must play on, adhering to any statement he has made, and in the absence of a specific statement he may not exercise freedom of choice in making any play the success of which depends on finding either opponent with or  without  a particular unplayed card.
            Following curtailment of play by declarer, it is permissible for a defender  may show any or all of his cards to declarer to establish a claim or concession.  He may not expose his hand to his partner, and if he does, declarer may treat his partner’s cards as penalty cards.
            Correcting the Score.   A proved or admitted error in any score may be corrected at any time before the rubber  score is agreed to, except as follows.  An error made in entering or failing to enter a part score, or in omitting a game or in awarding one, may not be corrected after the last card  of the second succeeding correct deal has been dealt (unless a majority of the players consent).
            Effect of Incorrect Deck.  Scores made as a result of hands played with an incorrect deck are not affected by the discovery of the imperfection.
            Concession of a Trick That Cannot Be Lost.  The concession of a trick that cannot be lost by any play of the cards is void if attention is drawn to the error before the cards have been mixed together.  If a play concedes a trick he has in fact won (as by claiming nine tricks when his  side has already  won ten) the concession is void, and if the score has been entered  it may be corrected as provided above.

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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