Home ||Contact Us


Games you Can Play
General Rules
Imperfect Deck
Draw Poker

Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

Stud Poker

Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

Rummy Games

Rummy Games
Six Seven Card Straight
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Kalooki (CALOOCHI)

Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

Variation of Canasta
Typical Four-Handed Score Sheet

Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

Cribbage and How it is Played

Cribbage how to Play
Strategy at Cribbage


Strategy at Casino

Children and Family Card Games

Family Card Games
Old Maid
Animals or menagerie

Miscellaneous Card Games

Miscellaneous Card Games
Scotch whist
Lift smoke
Crazy eights

Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Auld Lang Syne
Four Seasons
Beleaguered Castle
Poker Solitaire
Two-deck solitaire
Multiple solitaires

Chess, Checkers, and Teeko

Standard Teeko Strategy
Start Teeko Game
Standard Checkers Law

Parlor Games for All

Parlor Games
Twenty Questions


This Faro-type banking card game, once popular in Western gambling establishments, is no longer played today.  But I think it’s worth mentioning how it was played.
            The house acts as the banker: the layout for Chinese Fan-Tan consists of a joker face up in the center of a table.  The corners of the joker are assigned numbers as follows: The left-hand corner nearest the banker is 1; the left-hand corner above that is 2; the right-hand corner away from the banker is 3; and the right-hand corner nearest the banker is 4.

            Players place their bets, as many of them as the house agrees to cover.  If a player places his bet exactly at a corner of the card, he bets on that number to win.  If a player places his bet between two corners of the card, he bets on that number to win.  If a player places his bet between two corners of the card, he bets on either number to win.  In the illustration, one bet is on 2 and one is on both 3 and 4.  A player does not have to place all his bets on one place, but can scatter them over the card.

The Chinese Fantan layout.


            Any player then shuffles the deck thoroughly and the banker cuts a large packet off the deck.  He then begins to count off the cards in the packet in groups of four.  When he can no longer count a complete set of four cards, the cards remaining determine the winning number.  But, if he can count the cards exactly by fours, the winning number is four.  Example: A packet of 21 cards leaves a winning number of 1; 22 cards, 2; 23 cards, 3; 24 cards, 4.
            On bets placed exactly on a corner (on a single number), the banker pays 3 to 1.  On bets placed between two numbers, the banker pays even money if either number wins.  I think you can see why the game isn’t played today in poker casinos; but it makes a god game for a large group at home.



Also known as In-Between and Ace-Deuce, this is one of the fastest-betting private card games played today. It is a game that usually has only one winner at the end of a game session. If you value your card-playing cronies’ friendship, make the minimum and maximum betting limits real small. Play it and you’ll see the wisdom in this advice.

  1. A standard pack of 52 playing cards.
  2. From two to eight (or more) players.
  3. The deuce (two) is the lowest-ranking card and, in order of ascending value, the rest of the cards are the three, four, five, six, seven, eight, nine, ten, jack, queen, king, and ace (highest). The suits have no value.

Object of the Game. To win by being dealt one card from the pack on the draw whose rank will be in between two cards previously dealt to him. Example: The player holds a deuce and a four; only a three on the draw will win for the player. Should a player hold a three and ten, winning draw cards are four, five, six, seven, eight, and nine. There is no sure-win hand in Yablon. The best possible hand to hold in Yablon is a deuce and an ace-drawing a three, four, five, six, seven, eight, nine, ten, jack, queen, or king wins for the player; but being dealt a deuce or an ace loses for the player.

Selecting the Dealer. By mutual consent, any player may shuffle the pack; then he places it in the center of the table and any player may cut. The acting dealer squares the cut and deals one card face up to each player including himself, starting with the player at his left and rotating to the left, clockwise. This goes on until an ace is dealt; the player receiving it becomes the dealer. On completion of each deal the deal rotates to the player at the dealer’s left, and moves clockwise on the completion of each deal.
The Ante. Each player puts in the center of the table a like amount of money, forming a  pool called the pot.
The Shuffle and Cut. The dealer shuffles - the cards. Any player may call for the right to shuffle, but the dealer retains the privilege of shuffling last. The player to the dealer’s right cuts, and at least three cards must be left to constitute each cut group of. cards. Should the first player to the dealer’s right decline the cut, the cards may be cut by any other player.
The Deal. After the cards have been cut the dealer, starting with the player at his left and dealing clockwise, deals each player including himself. two cards face down one at a time.

The Betting. The player to the dealer’s left has the first turn of. play; thereafter, the turn moves to the left, clockwise, with the dealer playing last. Any player may bet (a) at least the amount of. his ante, (b) the entire amount of. the pot, or (c) any part thereof.. A note as to responsibility at Yablon: It is up to the dealer to keep track of the bets.
The Draw. When a player, having examined his cards judiciously, has placed his bet which he does by placing the amount bet, in cash, up close to the pot-the dealer deals the top card off the pack, and turns it face up on the table before the bettor whose turn of play poker it is. The player now turns his two cards face up on the table. If the numerical value or the dealt card falls in between the player’s low and high card, he wins the bet and removes from the pot an amount equal to his bet. But, if the value of the dealt card does not fall in between the player’s two cards, he loses his bet and puts his bet into the pot.
When all players including the dealer have had their turn of play, the deal passes to the player at the dealer’s left. If any money remains in the pot at that point, there it stays-only now the players ante again to make it bigger. If the pot gets so big that the players are financially or morally unable to bet it, they may by mutual consent split it among them. Following the splitting of the pot, they ante anew.
Variation Applying to the Banker. The banker may put any amount of money he pleases into a pot before the deal, and each player in his turn may bet the pot or any part of it. If the pot is exhausted before the deal is completed, the deal passes to the player at the dealer’s left. The players do not ante under this variation.

The layout for the Horse Race Game.


Rarely booked by casino management, his game is a favorite with card hustlers who like a muscular percentage on their side.  The basic principle of this game has been pirated by some of the big game companies and adapted to board  amusements for the general market.  Horse fanciers get a special belt out of it, but it is fun for almost anybody provided the stakes aren’t allowed to get too big.


  1. A standard pack of 52 playing cards.
  1. A banker and any number of players.

Value of Cards.  Reversing the usual situation, the denomination of the cards has no relative merit at Horse Race; the value depend on suit only.
            Selecting the dealer.  By mutual consent, and player shuffles the pack and puts it on the table to be cut by any other player.  The acting dealer then deals each player, starting with the one at his immediate left and going clockwise, one card face up until a player is dealt an ace; that player becomes the first dealer and banker.  Thereafter, on the completion of each deal (called a race), the deal and bank pass to the player at the dealer’s left.
            Object’s of the Game.  To win the race and your bet on it by having six cards of your selected suit dealt from the pack before six cards of any other suit.
            The Betting Limit.  The banker establishes his own betting limits the highest and lowest amount of cash any player can lay on the four suits.  He may raise or lower the limits if he holds the bank more than one deal.
            Preparation for play.  The banker dealer extracts the four aces from the deck and puts them in front of him side by side in a straight line.
            Shuffle and Cut.  The dealer shuffles the deck.  Any player may call for and must be allowed the right to shuffle at any time before the cut, but the dealer retains the privilege of shuffling last.  After the shuffle the dealer puts the pack in the center of the table for any player to cut.  If the players decline to cut, it is mandatory that the dealer do so.

            The Deal.  Now, in a straight line perpendicular to the edge of the table, the banker deals six cards, one at a time face up, about an inch apart.  The line in which they lie is at right angles to the four lined-up aces, which are below and to one side of the six cards that indicate the distance of the race.
            The Betting.  It is up to the banker to declare his own odds depending on the suits of the six track cards- and here is where a little knowledge of arithmetic is handy.  Example: Suppose the six cards are of one suit – clubs, let’s say.  Now there remain in the pack only six clubs as against twelve cards of each of the other suits.  The six cards may be three spades and three diamonds or any of fifteen different combinations.  If one suit dominates the six cards, the banker may quote five to one on the ace horse of that suit and even money on the other three suits.  It is absolutely within the banker’s power to fix his own poker odds and, if any player doesn’t like them, he just doesn’t bet.  Each player’s bet is placed below the aces.
            A banker may get six cards from another deck to place on the course as guides.  Then he transfers four aces from that other deck to the deck in play.  He is now dealing from a full 52-card deck, and the odds are corrected to 3 to 1 on any suit.
            The Play.  After bets have been placed the banker then deals the cards from his hand one at a time face up.  The ace of whatever suit he turns up is advanced one card length.  When an ace reaches the finish line it wins, wins, and the bets are paid off on that suit at the quoted odds.

AMERICAN WHIST =================

Pinochle Many Variations

Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

Other Members of the Bezique Family


The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Boo-Ray or BOURÉ

The Big Euchre Family

The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Spoil five
Double hasenpfeffer
Three-card loo

The Heart Group

Heart Group
Spot Hearts
Black Widow Hearts

The All-Fours Group

All-Fours Group
Shasta Sam
Auction Pitch Joker

Banking Card Games

Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
Banker and broker
Red Dogs

Card craps

The Stops Games

Stops Game
Skarney® and How It Is Played

Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
Skarney Gin Doubles

Cheating at Card Games

Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

Dice and their Many Games

Dice and their Many Games
The Casino Game: Bank Craps
English Hazard
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

Games Requiring Special Equipment

Hasami Shogi
Follow The Arrow

Lottery and Guessing Games

Lottery guessing game
Tossing Game
Race Horse Keno
The Match Game

Glossary of Game Terms