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Introduction
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Games you Can Play
General Rules
Imperfect Deck
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Draw Poker
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Draw Poker
General Rules of Poker
Stander Hand Rank of Poker
Basic Draw Poker Rule
Draw Poker Variation
Low and High-Low Variation
Spit Card Variants Poker
Miscellaneous Draw Poker Variants

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Stud Poker
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Stud Poker
Five Card Stud Variation
Miscellaneous Stud Poker Variants
General Poker strategy
Possible Poker Hands
Paring your Hole Card

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Rummy Games
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Rummy Games
Six Seven Card Straight
PIF-PAF
Six Seven Card Knock Rummy
Coon Can
Five Hundred Rummy
Continental Rummy
Fortune Rummy
Halloo (CALOOCHI)
PAN

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Gin Rummy =================

Gin Rummy
Standard Hollywood Gin Rummy
Jersey Gin

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Canasta
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Canasta
Variation of Canasta
Typical Four-Handed Score Sheet

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Bridge: Contract and Auction =================
Contract and Auction
Contract Bridge Scoring Table
Bridge Poker
Minimum Biddable Suits
CONVENTIONAL LEADS
CHANCES OF VARIOUS SUIT
The Laws of Progressive Contract Bridge
The Laws of Duplicate Contract Bridge
Auction bridge

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Cribbage and How it is Played
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Cribbage how to Play
Strategy at Cribbage

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Casino
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Casino
Strategy at Casino

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Children and Family Card Games
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Family Card Games
Old Maid
Animals or menagerie
TWENTY –ONE

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Miscellaneous Card Games
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Miscellaneous Card Games
Bristol
Rimier
Scotch whist
Lift smoke
Preference
Grand
Crazy eights

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Solitaire and Patience Games =================

Solitaire and Patience Games
Single-deck solitaire
Decade
Auld Lang Sydney
Klondike
Four Seasons
Beleaguered Castle
Trefoil
Poker Solitaire
Two-deck solitaire
Tournament
Multiple solitaires

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Chess, Checkers, and Tee ko
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Chess
Checkers
Tee ko
Standard Tee ko Strategy
Start Tee ko Game
Standard Checkers Law

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Parlor Games for All
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Parlor Games
Twenty Questions

BOSTON

Requirements

  1. Fours online poker players, each playing for himself.
  2. Two standard 52-card  decks; one is used for play, the other names the trump suit.

The Deal and Bid.  Each player receives 13 cards; four rounds of three cards, and a final single card to all.  The player  opposite the dealer cuts the unused cards and the top card of the bottom portion is turned up for trump or “preference.”  The other suit of the same color is known as “color.”  The remaining two suits are plain suits.

            Bidding begins with the player at the dealer’s left, and each player, in turn to the left, bids or passes.  The bids rank (from lowest to highest ) as follows:

  1. To win five tricks playing  alone in a  plain suit.  This is called Boston.
  2. To win six tricks.
  3. To win seven tricks.
  4. To lose 12 tricks after each player discards one card not shown to others.  This is known as little misery.
  5. To win eight tricks.
  6. To win nine tricks.
  7. To lose every trick.  This is known as grand misery.
  8. To win ten tricks.
  9. To win 11 tricks.
  10. To play little misery with all the cards in one’s hand exposed.  This is known as little spread.
  11. To win twelve tricks.
  12. To play grand misery with all the cards in one’s  hand exposed.  This is known as  grand spread.
  13. To win all 13 tricks.  This is known as grand slam.

In bids number, 1,2,3,5,6,8,9,11, and 13, the calls rank as follows: in plain suits (low), in color, in preference (high).
            The Play. The same as in American Whist

            Scoring.  If the bidder fulfills his bid, he collects from each player according to the following table.  The bidder is paid by each of the others just what he bid and made, by this scale:

            Tricks bid         5          6          7          8          9          10        11        12        13
            Payment           2          3          4          5          7          9          13        21        34

When the bidder fails, he is said to be “put in for” so many tricks, and he pays as follows:

Tricks
Bid

1

2

3

4

5

6

7

8

9

10

11

12

13

5

2

4

6

8

10

 

 

 

 

 

 

 

 

6

3

5

7

9

11

13

 

 

 

 

 

 

 

7

4

6

8

10

12

14

16

 

 

 

 

 

 

8

5

7

9

11

14

17

20

23

 

 

 

 

 

9

7

9

11

13

16

19

22

25

28

 

 

 

 

10

9

11

14

16

19

22

25

28

31

34

 

 

 

11

14

16

19

22

25

28

31

34

37

40

44

 

 

12

24

26

29

32

26

40

44

48

52

56

60

64

 

13

36

40

44

48

52

56

60

64

68

72

78

84

90

            Bidder collects or pays four chips for little misery, eight for grand misery, 16 for little spread, and 32 for grand spread.  Each puts up two chips for the pot at the beginning the player winning on a bid of seven tricks or better collects the pot, in addition to the regular payments.  If any opponent will not concede  a bid under seven and forces the bidder to play out the hand, the bidder must play; but he gets the pot besides the regular payments if he makes seven tricks or more.  If a pot goes over 50 chips, the excess is put into the next pot.
            If all pass a deal, each chips in to the pot or they play general misery (no-trumps), the player taking the most tricks paying each other player ten chips for each trick difference between them.  A misdeal loses the deal, and the dealer places one chip in the in the pot  as penalty.  A revoke pays eight chips into the pot, besides losing the hand.  losing on a bid of seven or more requires the loser to double the pot.

Boston de Containable

This variant is played the same as Boston, except as follows:

  1. There is no cut for “preference,” the suits ranking diamonds (highest), hearts, clubs, spades (lowest)
  2. The bids rank (from low to high): (a) Boston, to win five  tricks; (b) to win six tricks; (ac) little misery; (d) to win seven tricks; (e) to win exactly one trick at no trump after having discarded a card that no one sees, called piccolissimo; (f) to win eight tricks; (g) grand misery; (h) to win nine tricks; (i) little spread;  (j) to win ten tricks; (k ) grand spread; (l) to win 11 tricks;  (m) to win 12 tricks; (n) grand slam; (o) to win all 13 tricks playing with all cards exposed, called spread slam.  The payments are the same whether the bidder wins or loses.  Overtricks are paid for at the rate of one chip per trick.
  3. A player who has once passed cannot bid later; nor can he increase his own bid, unless he is overcalled.  The suits must be named in the bidding: diamonds rank highest, then hearts, clubs, and spades.  The successful bidder may ask for a partner, and if one accepts him, their joint score must be three tricks more than the bid.
  4. A general misery gives the pot to the player who takes the least number of tricks.  In case of a tie, the pot is divided.  There are no other payments.  The pot is made up by one chip from each dealer in turn, plus such penalties as increase it.  There is no limit to its size.  Any successful bid wins the pot; any call that fails requires the caller to pay into the pot the amount he pays to each opponent.  Partners whose bid succeeds divide the pot equally; partners whose bid fails each pay one opponent, and put half that amount into the pot.  If the opponents agree to pay before playing to the second tricks, this does not save the pot; but it prevents the chance of overtricks.

Russian Boston

In this variation of Boston de Containable, a player who does not hold any trumps may declare  Chicane before play begins and collect two chips from each of the other play poker players.

 

Clubs or Spades

Hearts

Diamonds

No-trumps

Boston, five tricks

2

4

6

 

Six tricks

6

8

10

 

Little misery

 

 

 

15

Seven tricks

10

12

14

 

Piccolissimo

 

 

 

20

Eight tricks

14

16

18

 

Grand misery

 

 

 

30

Nine tricks

18

20

22

 

Little spread

 

 

 

40

Ten tricks

22

24

26

 

Eleven tricks

26

28

30

 

Twelve tricks

30

32

34

 

Grand slam

 

 

 

50

Slam, thirteen tricks

50

60

70

 

Spread slam

70

80

90

 

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AMERICAN WHIST =================

AMERICAN WHIST
BID WHIST
VINT
BOSTON
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Pinochle Many Variations
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Pinochle Many Variations
Two-Handed Pinochle
Two-Handed Doubling Redoubling
Auction pinochle
Strategy at Auction
CAD found
Partnership Auction
Auction pinochle without wido Individual play
Partnership Aeroplane Pinochle
Radio Partnership Pinochle

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Other Members of the Bezique Family

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The Bezique Family
Rubicon bezique
Two-handed sixty-six
Two-handed piquet
Imperial
Jass
Boo-Ray or BOURÉ

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The Big Euchre Family
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The big euchre family
Strategy of euchre
Auction euchre
Table of scoring points
Napoleon
Spoil five
Double hasenpfeffer
Ecarte
Three-card loo
Schafkopf

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The Heart Group
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Heart Group
Spot Hearts
Black Widow Hearts

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The All-Fours Group
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All-Fours Group
Shasta Sam
Auction Pitch Joker
Razzle-Dazzle

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Banking Card Games
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Banking Card Games
Black Jack, Casino Style
Black Jack Strategy
Pontoon
CHEMIN DE FER
CHEMIN DE PER must play
Baccarat Banque
Faro or farobank
ZIGINETTE
CHINESE FAN-TAN
Banker and broker
Red Dogs


Card craps
Lottery
TRENTE ET QUARANTE

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The Stops Games
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Stops Game
SNIP-SNAP-;SNOREM
ENFLE
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Skarney® and How It Is Played
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Skarney® and How It Is Played
Alternate Skarney
Skarney Singles
SKARNEY GIN ®
Skarney Gin Doubles

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Cheating at Card Games
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Cheating at Card Games
Professional Card Cheats
Nullifying the Cut
The Peek
How to Shuffle Cards

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Dice and their Many Games
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Dice and their Many Games
The Casino Game: Bank Craps
THE CASINO’S LPERCENTAGE OF BANK CRAPS BETS
SCARNE’S RULES FOR OTHER DICE GAMES
English Hazard
Hooligan
General
Double Cameroon
Partnership Straight scarney Dice
Scarney Duplicate Jackpots
Scarney Chemin de Fer

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Games Requiring Special Equipment
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Backgammon
Parcheesi
Hasami Shogi
Scarney
Follow The Arrow
Roulette

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Lottery and Guessing Games
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Lottery guessing game
Tossing Game
Race Horse Keno
Moko
The Match Game

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Glossary of Game Terms
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glossary
glossary1
glossary2
glossary3

 

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